Siu Shing Man, Junyu Wang, Alan Hoi Shou Chan, Li Liu
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引用次数: 0
Abstract
In a rapidly ageing population, virtual reality (VR) technology is emerging as a useful tool to meet the increasing demands for medical health, social interaction and entertainment for older adults. This study explores the factors influencing the acceptance of VR technology among older adults to boost their VR use. The acceptance model of VR technology among older adults was founded on the technology acceptance model and incorporated personal factors such as self-efficacy (SE), technology anxiety (TA), perceived enjoyment (PE) and self-satisfaction (SS). Results revealed that SE, PE and SS positively influence their intention to use VR technology, while TA has a negative impact.
期刊介绍:
Ergonomics, also known as human factors, is the scientific discipline that seeks to understand and improve human interactions with products, equipment, environments and systems. Drawing upon human biology, psychology, engineering and design, Ergonomics aims to develop and apply knowledge and techniques to optimise system performance, whilst protecting the health, safety and well-being of individuals involved. The attention of ergonomics extends across work, leisure and other aspects of our daily lives.
The journal Ergonomics is an international refereed publication, with a 60 year tradition of disseminating high quality research. Original submissions, both theoretical and applied, are invited from across the subject, including physical, cognitive, organisational and environmental ergonomics. Papers reporting the findings of research from cognate disciplines are also welcome, where these contribute to understanding equipment, tasks, jobs, systems and environments and the corresponding needs, abilities and limitations of people.
All published research articles in this journal have undergone rigorous peer review, based on initial editor screening and anonymous refereeing by independent expert referees.