Next Generation XR Systems-Large Language Models Meet Augmented and Virtual Reality.

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING IEEE Computer Graphics and Applications Pub Date : 2025-03-06 DOI:10.1109/MCG.2025.3548554
Muhamamd Zeshan Afzal, Sk Aziz Ali, Didier Stricker, Peter Eisert, Anna Hilsmann, Daniel Perez-Marcos, Marco Bianchi, Sonia Crottaz-Herbette, Roberto De Ioris, Eleni Mangina, Mirco Sanguineti, Ander Salaberria, Oier Lopez de Lacalle, Aitor Garcia-Pablos, Montse Cuadros
{"title":"Next Generation XR Systems-Large Language Models Meet Augmented and Virtual Reality.","authors":"Muhamamd Zeshan Afzal, Sk Aziz Ali, Didier Stricker, Peter Eisert, Anna Hilsmann, Daniel Perez-Marcos, Marco Bianchi, Sonia Crottaz-Herbette, Roberto De Ioris, Eleni Mangina, Mirco Sanguineti, Ander Salaberria, Oier Lopez de Lacalle, Aitor Garcia-Pablos, Montse Cuadros","doi":"10.1109/MCG.2025.3548554","DOIUrl":null,"url":null,"abstract":"<p><p>Extended Reality (XR) is evolving rapidly, offering new paradigms for humancomputer interaction. This position paper argues that integrating Large Language Models (LLMs) with XR systems represents a fundamental shift toward more intelligent, context-aware, and adaptive mixed-reality experiences. We propose a structured framework built on three key pillars: (1) Perception and Situational Awareness, (2) Knowledge Modeling and Reasoning, and (3) Visualization and Interaction. We believe leveraging LLMs within XR environments enables enhanced situational awareness, real-time knowledge retrieval, and dynamic user interaction, surpassing traditional XR capabilities. We highlight the potential of this integration in neurorehabilitation, safety training, and architectural design while underscoring ethical considerations such as privacy, transparency, and inclusivity. This vision aims to spark discussion and drive research toward more intelligent, human-centric XR systems.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"PP ","pages":""},"PeriodicalIF":1.7000,"publicationDate":"2025-03-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Computer Graphics and Applications","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1109/MCG.2025.3548554","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0

Abstract

Extended Reality (XR) is evolving rapidly, offering new paradigms for humancomputer interaction. This position paper argues that integrating Large Language Models (LLMs) with XR systems represents a fundamental shift toward more intelligent, context-aware, and adaptive mixed-reality experiences. We propose a structured framework built on three key pillars: (1) Perception and Situational Awareness, (2) Knowledge Modeling and Reasoning, and (3) Visualization and Interaction. We believe leveraging LLMs within XR environments enables enhanced situational awareness, real-time knowledge retrieval, and dynamic user interaction, surpassing traditional XR capabilities. We highlight the potential of this integration in neurorehabilitation, safety training, and architectural design while underscoring ethical considerations such as privacy, transparency, and inclusivity. This vision aims to spark discussion and drive research toward more intelligent, human-centric XR systems.

查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
求助全文
约1分钟内获得全文 去求助
来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
期刊最新文献
Design and Implementation of the Transparent, Interpretable, and Multimodal (TIM) AR Personal Assistant. Next Generation XR Systems-Large Language Models Meet Augmented and Virtual Reality. Towards Collective Storytelling: Investigating Audience Annotations in Data Visualizations. Data-Inflected Visions of Feminicide. Accelerate Cutting Tasks in Real-Time Interactive Cutting Simulation of Deformable Objects.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1