Muhamamd Zeshan Afzal, Sk Aziz Ali, Didier Stricker, Peter Eisert, Anna Hilsmann, Daniel Perez-Marcos, Marco Bianchi, Sonia Crottaz-Herbette, Roberto De Ioris, Eleni Mangina, Mirco Sanguineti, Ander Salaberria, Oier Lopez de Lacalle, Aitor Garcia-Pablos, Montse Cuadros
{"title":"Next Generation XR Systems-Large Language Models Meet Augmented and Virtual Reality.","authors":"Muhamamd Zeshan Afzal, Sk Aziz Ali, Didier Stricker, Peter Eisert, Anna Hilsmann, Daniel Perez-Marcos, Marco Bianchi, Sonia Crottaz-Herbette, Roberto De Ioris, Eleni Mangina, Mirco Sanguineti, Ander Salaberria, Oier Lopez de Lacalle, Aitor Garcia-Pablos, Montse Cuadros","doi":"10.1109/MCG.2025.3548554","DOIUrl":null,"url":null,"abstract":"<p><p>Extended Reality (XR) is evolving rapidly, offering new paradigms for humancomputer interaction. This position paper argues that integrating Large Language Models (LLMs) with XR systems represents a fundamental shift toward more intelligent, context-aware, and adaptive mixed-reality experiences. We propose a structured framework built on three key pillars: (1) Perception and Situational Awareness, (2) Knowledge Modeling and Reasoning, and (3) Visualization and Interaction. We believe leveraging LLMs within XR environments enables enhanced situational awareness, real-time knowledge retrieval, and dynamic user interaction, surpassing traditional XR capabilities. We highlight the potential of this integration in neurorehabilitation, safety training, and architectural design while underscoring ethical considerations such as privacy, transparency, and inclusivity. This vision aims to spark discussion and drive research toward more intelligent, human-centric XR systems.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"PP ","pages":""},"PeriodicalIF":1.7000,"publicationDate":"2025-03-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Computer Graphics and Applications","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1109/MCG.2025.3548554","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0
Abstract
Extended Reality (XR) is evolving rapidly, offering new paradigms for humancomputer interaction. This position paper argues that integrating Large Language Models (LLMs) with XR systems represents a fundamental shift toward more intelligent, context-aware, and adaptive mixed-reality experiences. We propose a structured framework built on three key pillars: (1) Perception and Situational Awareness, (2) Knowledge Modeling and Reasoning, and (3) Visualization and Interaction. We believe leveraging LLMs within XR environments enables enhanced situational awareness, real-time knowledge retrieval, and dynamic user interaction, surpassing traditional XR capabilities. We highlight the potential of this integration in neurorehabilitation, safety training, and architectural design while underscoring ethical considerations such as privacy, transparency, and inclusivity. This vision aims to spark discussion and drive research toward more intelligent, human-centric XR systems.
期刊介绍:
IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.