Impact of Education on School-aged Children's Knowledge of and Participation in "The Choking Game".

Research & reviews. Journal of nursing and health sciences Pub Date : 2016-06-01 Epub Date: 2016-06-13
Kendall Butler, Bonnie Raingruber, Eric Butler, Machelle Wilson
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Abstract

Objectives: To better understand school-aged children's awareness of and attitudes about the Choking Game (TCG). To determine if education can increase awareness of the risk of injury when playing TCG and to determine if education can decrease interest in TCG participation.

Design: Anonymous pre- and post-education surveys.

Setting: Two middle/high schools; one in Utah and one in California.

Subjects: 291 participants (163 in Utah, 128 in California) aged 9-18, 68% under age 15, 32% 15 and older; 65% white, 35% non-white; 52% female, 48% male.

Results: 76% of participants knew about TCG, of those 62% heard about it at school. 32% knew someone who had played, and twelve (4%) had played, usually with others. Most frequently cited as reasons for participation were curiosity, peer pressure, and competition. School was the most common location for playing. In California education significantly increased risk awareness, and significant positive attitude changes were observed regarding interest in playing TCG. Utah participants also exhibited attitude changes in the desired direction (less interest in playing TCG, would warn friends, and realized it was not safe to stop breathing), although results were not statistically significant, possibly due to previous education and four recent and highly publicized TCG deaths in the community.

Conclusion: Results indicate that interactive, standardized, and skills-based education can increase student awareness of TCG risks and decrease interest in participation. Students reported that the schools were often where they first heard about TCG and where TCG was commonly played. Educators and associated health care professionals should therefore be encouraged to provide preventative education as part of school curricula.

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教育对学龄儿童“窒息游戏”知识和参与的影响
目的:了解学龄期儿童对窒息游戏(TCG)的认知和态度。确定教育是否能够提高玩家在玩TCG时对受伤风险的认识,以及教育是否能够降低玩家参与TCG的兴趣。设计:匿名教育前后调查。环境:两所初中/高中;一个在犹他州,一个在加利福尼亚。受试者:291名参与者(犹他州163名,加利福尼亚州128名),年龄9-18岁,68%在15岁以下,32%在15岁及以上;65%白人,35%非白人;52%女性,48%男性。结果:76%的参与者知道TCG,其中62%的人在学校听说过。32%的人认识玩过游戏的人,12人(4%)玩过游戏,通常是和其他人一起玩。最常见的参与原因是好奇心、同伴压力和竞争。学校是最常见的玩耍场所。在加州,教育显著提高了风险意识,玩家对玩TCG的兴趣也发生了显著的积极态度转变。犹他州的参与者也表现出了对期望方向的态度改变(游戏邦注:他们对玩TCG的兴趣减少了,会警告朋友,意识到停止呼吸是不安全的),尽管结果在统计上并不显著,这可能是由于之前的教育和最近社区中广为宣传的四起TCG死亡事件。结论:互动式、标准化、技能型教育能提高学生对TCG风险的认识,降低学生参与TCG的兴趣。学生们报告说,学校通常是他们第一次听说TCG,也经常玩TCG的地方。因此,应鼓励教育工作者和相关的保健专业人员将预防教育作为学校课程的一部分。
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Differences in Predictions for Survival and Expectations for Goals of Care between Physicians and Family Surrogate Decision Makers of Chronically Critically Ill Adults. The Accuracy of Nurses' Predictions for Clinical Outcomes in the Chronically Critically Ill. Impact of Education on School-aged Children's Knowledge of and Participation in "The Choking Game".
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