Dahun Kim, Sanghyun Woo, Joon-Young Lee, In So Kweon
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引用次数: 31
Abstract
Video inpainting aims to fill in spatio-temporal holes in videos with plausible content. Despite tremendous progress on deep learning-based inpainting of a single image, it is still challenging to extend these methods to video domain due to the additional time dimension. In this paper, we propose a recurrent temporal aggregation framework for fast deep video inpainting. In particular, we construct an encoder-decoder model, where the encoder takes multiple reference frames which can provide visible pixels revealed from the scene dynamics. These hints are aggregated and fed into the decoder. We apply a recurrent feedback in an auto-regressive manner to enforce temporal consistency in the video results. We propose two architectural designs based on this framework. Our first model is a blind video decaptioning network (BVDNet) that is designed to automatically remove and inpaint text overlays in videos without any mask information. Our BVDNet wins the first place in the ECCV Chalearn 2018 LAP Inpainting Competition Track 2: Video Decaptioning. Second, we propose a network for more general video inpainting (VINet) to deal with more arbitrary and larger holes. Video results demonstrate the advantage of our framework compared to state-of-the-art methods both qualitatively and quantitatively. The codes are available at https://github.com/mcahny/Deep-Video-Inpainting, and https://github.com/shwoo93/video_decaptioning.
期刊介绍:
The IEEE Transactions on Pattern Analysis and Machine Intelligence publishes articles on all traditional areas of computer vision and image understanding, all traditional areas of pattern analysis and recognition, and selected areas of machine intelligence, with a particular emphasis on machine learning for pattern analysis. Areas such as techniques for visual search, document and handwriting analysis, medical image analysis, video and image sequence analysis, content-based retrieval of image and video, face and gesture recognition and relevant specialized hardware and/or software architectures are also covered.