{"title":"A literature review of Iranian publications on video game localization between 2009 and 2022","authors":"Alireza Vahedi Kakhki","doi":"10.1075/jial.21009.vah","DOIUrl":null,"url":null,"abstract":"Although video game localization has lately attracted the attention of researchers, with many papers and books being devoted to this practice, it is still an underdeveloped area of Translation Studies research in Iran. The present study provides a literature review of research carried out in Iran on video game localization since 2009 to address this gap. The reviews revealed that studies on Iranian game localization fall into translational, social, cultural and political, and historical categories. The review also showed that the translational aspect is the most explored area followed by social, cultural and political, and historical aspects. The historical aspect has received the least attention in the literature, specifically in academic publications. This paper offers potential areas for future research on game localization in Iran in each aspect.","PeriodicalId":36199,"journal":{"name":"Journal of Internationalization and Localization","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2022-10-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Internationalization and Localization","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1075/jial.21009.vah","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Arts and Humanities","Score":null,"Total":0}
引用次数: 1
Abstract
Although video game localization has lately attracted the attention of researchers, with many papers and books being devoted to this practice, it is still an underdeveloped area of Translation Studies research in Iran. The present study provides a literature review of research carried out in Iran on video game localization since 2009 to address this gap. The reviews revealed that studies on Iranian game localization fall into translational, social, cultural and political, and historical categories. The review also showed that the translational aspect is the most explored area followed by social, cultural and political, and historical aspects. The historical aspect has received the least attention in the literature, specifically in academic publications. This paper offers potential areas for future research on game localization in Iran in each aspect.