Collaborating with the crowd

Nick Förster, Ivan Bratoev, Jakob Fellner, G. Schubert, F. Petzold
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Abstract

Microscopic agent-based simulations promise the meaningful inclusion of crowd dynamics in planning processes. However, such complex urban issues depend on a multiplicity of criteria. Thus, an isolated model cannot represent the walk of pedestrians meaningfully in planning contexts. This paper reframes crowd simulation as collaborative experimentation and embeds it directly in the design process. Beyond the simulation algorithm, this perspective draws attention to user interactions, interfaces, and visualizations as crucial simulation elements. Through a prototype, we combine an agent-based pedestrian simulation with a hybrid physical–digital interface. Based on this configuration, we explore requirements of the early design stages and accordingly discuss concepts for interaction, simulation, and visualization. The prototype blends user inputs with intuitive design interactions, adapts the simulation process to qualitative and dynamic negotiations, and presents results immediately in the discussed context. Thus, it aligns crowd simulation with contingent collaborations and reveals its potential in the early design stages.
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与人群合作
基于微观主体的模拟有望在规划过程中有意义地包含群体动力学。然而,这种复杂的城市问题取决于多种标准。因此,一个孤立的模型不能在规划环境中有意义地表示行人的行走。本文将群体模拟重新定义为协作实验,并将其直接嵌入到设计过程中。除了仿真算法之外,这个视角还将注意力吸引到作为关键仿真元素的用户交互、界面和可视化上。通过一个原型,我们将基于智能体的行人仿真与物理-数字混合界面相结合。基于此配置,我们将探索早期设计阶段的需求,并相应地讨论交互、仿真和可视化的概念。原型将用户输入与直观的设计交互融合在一起,使模拟过程适应定性和动态的谈判,并在讨论的上下文中立即呈现结果。因此,它将人群模拟与偶然合作结合起来,并在早期设计阶段揭示其潜力。
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来源期刊
CiteScore
3.20
自引率
17.60%
发文量
44
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