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Encapsulating creative collaborations: A case study in the design of cement tiles 封装创意合作:水泥砖设计案例研究
IF 1.7 0 ARCHITECTURE Pub Date : 2024-01-09 DOI: 10.1177/14780771231225701
Vinicius Mizobuti, Gabriela Lamanna Soares, Antonio Carlos Laraia Figueira de Mello, Diogo Matsui, Thais de Matos Ilkiw
Advances in computer-aided architectural design led to an increased interest in the field for cross-disciplinary creative collaborations. However, this process rarely accounts for the agents outside of the discipline’s intellectual framework, such as craftsmen, failing to include existing production capabilities in the digital transformation of the industry. To tackle this issue, we investigate an approach that implements encapsulated instruments as enablers of creative collaborations between computational designers and craftsmen. We evaluate this approach by designing three cement tile models, a traditional handmade construction element used in Brazil. The results demonstrate that encapsulated instruments expand the craft’s design space through creative decisions operated by the craftsman, and interviews with the tile makers elaborate on their perceived change in creative agency, identifying limitations when disrupting social roles and hierarchical relationships in craftsmanship. Results also raise opportunities for expanding this approach at other scales and systems, helping to democratize and distribute design knowledge.
计算机辅助建筑设计的进步使该领域对跨学科创造性合作的兴趣与日俱增。然而,这一过程很少考虑到学科知识框架之外的代理人,如工匠,未能将现有的生产能力纳入行业的数字化转型中。为了解决这个问题,我们研究了一种方法,将封装工具作为计算设计师和手工艺者之间创造性合作的推动力。我们通过设计三种水泥瓦模型来评估这种方法,水泥瓦是巴西使用的一种传统手工建筑元素。结果表明,封装工具通过由工匠操作的创造性决策扩展了工艺的设计空间,对瓦片制作者的访谈详细阐述了他们对创造性代理变化的感知,并指出了在破坏工艺中的社会角色和等级关系时的局限性。研究结果还为在其他规模和系统中推广这种方法提供了机会,有助于设计知识的民主化和传播。
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引用次数: 0
RO-BIK—A robotic approach to developing dynamic architecture RO-BIK - 开发动态架构的机器人方法
IF 1.7 0 ARCHITECTURE Pub Date : 2024-01-04 DOI: 10.1177/14780771231225700
Hamidreza Malekian
This article presents a design proposal for a socially engaging, architecturally dynamic, and adaptable pavilion that fosters interaction among individuals. The pavilion aims to bridge the gap between open and enclosed spaces in university campuses or other cultural settings, maximizing their vibrancy. To achieve this objective, the design incorporates principles of robotics and data-driven analysis to examine the mechanics, form, and modes of interaction of mobile elements, expressed through computer-coded language. The article delves into the design process and highlights key features of the pavilion, emphasizing its adaptability to variable conditions and its capacity to guide and facilitate people’s movements and interactions. Furthermore, it explores the potential of motion within architecture by utilizing mechanics and programmability inspired by the Rubik’s Cube system. The article also provides the technical design of all components and focuses on the Multipurpose Path Planning (MTP) approach as a guiding principle for the RO-BIK project.
本文提出了一个具有社会参与性、建筑动态性和适应性的展馆设计方案,以促进个人之间的互动。该展馆旨在弥合大学校园或其他文化环境中开放空间与封闭空间之间的差距,最大限度地增强其活力。为实现这一目标,设计结合了机器人学原理和数据驱动分析,通过计算机编码语言表达移动元素的机械、形式和互动模式。文章深入探讨了设计过程,并重点介绍了展馆的主要特点,强调了展馆对各种条件的适应能力,以及引导和促进人们移动和互动的能力。此外,文章还从魔方系统中汲取灵感,利用力学和可编程性探索了运动在建筑中的潜力。文章还提供了所有组件的技术设计,并重点介绍了作为 RO-BIK 项目指导原则的多用途路径规划(MTP)方法。
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引用次数: 0
A convolutional neural network approach to classifying urban spaces using generative tools for data augmentation 利用生成工具进行数据扩增的卷积神经网络城市空间分类方法
IF 1.7 0 ARCHITECTURE Pub Date : 2024-01-03 DOI: 10.1177/14780771231225697
Carlos Medel-Vera, Pelayo Vidal-Estévez, Thomas Mädler
This article discusses an application for classifying urban spaces using convolutional neural networks (CNNs). A seed dataset was initially generated composed of 630 photographs of urban spaces from the Adobe Stock repository. This dataset was topped up with images produced by two generative artificial intelligence (AI) engines, namely, Deep Dream Generator and Midjourney, making two additional augmented datasets, each composed of 2200 images. The training process was carried out using four well-known CNNs, namely, GoogLeNet, ResNet-18, ShuffleNet, and MobileNet-v2. The results show an increase of roughly 30% in the predicting capabilities in both augmented datasets when compared to the seed dataset. Furthermore, performance metrics are generally higher when using ResNet-18 which may suggest that this CNN architecture is more applicable to urban classification projects. Finally, although both generative AI engines have similar performance, Midjourney seems to slightly outperform Deep Dream Generator as a data augmentation engine for urban spaces.
本文讨论了使用卷积神经网络(CNN)对城市空间进行分类的应用。最初生成的种子数据集由 Adobe Stock 存储库中的 630 张城市空间照片组成。该数据集由两个生成式人工智能(AI)引擎(即 Deep Dream Generator 和 Midjourney)生成的图像补充,形成了两个额外的增强数据集,每个数据集由 2200 张图像组成。训练过程使用了四种著名的 CNN,即 GoogLeNet、ResNet-18、ShuffleNet 和 MobileNet-v2。结果显示,与种子数据集相比,两个增强数据集的预测能力都提高了约 30%。此外,使用 ResNet-18 时的性能指标普遍较高,这可能表明这种 CNN 架构更适用于城市分类项目。最后,虽然两个生成式人工智能引擎的性能相似,但作为城市空间的数据增强引擎,Midjourney 似乎略胜于 Deep Dream Generator。
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引用次数: 0
Reclaiming site analysis from co-sensing to co-ideation: A collective cartography strategy and tactical trajectories 从共同感知到共同规划,重拾场地分析:集体制图战略和战术轨迹
IF 1.7 0 ARCHITECTURE Pub Date : 2024-01-02 DOI: 10.1177/14780771231225699
Muhammet ali Heyik, Derya Gülec Ozer, Francisco Javier Abarca-Álvarez, J. Romero-Martínez
This study introduces a collective cartography strategy for analyzing complex urban spaces. It was applied during a 7-day Erasmus + workshop with 46 participants from universities in Spain, Turkey, Portugal, and Poland, representing various backgrounds such as urban planning, architecture, heritage, information technologies, and tourism. The workshop's objective was to identify critical urban issues and generate sustainable and multisensory urban space concepts. The impact of this strategy, from co-sensing to co-ideation, was evaluated by its influence on collaboration and the development of self-generated tactics during the process. Within this context, we explored various group tactics, including multisensor data collection, multi-criteria-based analysis, crowdsourcing for site diagnosis, and distributed collaboration to enhance diverse perspectives and narratives. The findings, outputs, and reflections from participants indicate highly interactive, productive, and inclusive co-creation settings. These were facilitated through a web-based virtual collective space (Doyoucity) and a crowdsourcing mobile app for on-site data collection and analysis (Fulcrum).
本研究介绍了一种用于分析复杂城市空间的集体制图策略。该策略在为期 7 天的伊拉斯谟+研讨会上得到了应用,46 名与会者来自西班牙、土耳其、葡萄牙和波兰的大学,代表了城市规划、建筑、遗产、信息技术和旅游等不同背景。研讨会的目的是确定关键的城市问题,并提出可持续的多感官城市空间概念。从共同感知到共同构想,这一战略的影响是通过其对合作的影响以及在这一过程中自我产生的策略的发展来评估的。在这一背景下,我们探索了各种小组策略,包括多传感器数据收集、基于多标准的分析、众包场地诊断以及分布式协作,以加强不同的视角和叙事。参与者的研究结果、成果和反思表明,共同创造环境具有高度互动性、富有成效和包容性。这些都是通过基于网络的虚拟集体空间(Doyoucity)和用于现场数据收集和分析的众包移动应用程序(Fulcrum)实现的。
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引用次数: 0
Interpreting a virtual reconstruction from different levels of detail: 3D modeling approaches combined with a phenomenological exploratory study 从不同的细节层面解读虚拟重建:三维建模方法与现象学探索研究相结合
IF 1.7 0 ARCHITECTURE Pub Date : 2023-12-14 DOI: 10.1177/14780771231220900
João Paulo Vilela, Ricardo Lopes, Fernando Lima
Despite offering new possibilities for the education, interpretation, preservation, and management of cultural assets, virtual heritage still demands more consistent theoretical-practical debates. Under the scope of developing historical buildings' virtual models, the level of detail (LOD) is defined as a parameter that directly affects workflows, requiring time, investments, and specialized professionals. This work investigates how different LOD configurations influence the construction and interpretation of three-dimensional models of historic buildings. To this end, five 3D models with different LODs of a historic building in Brazil were set in an exploratory study that addressed users' perceptions when experimenting with them from a phenomenological perspective. The goal was to identify which elements and LOD configurations of the model were preponderant. The experiment was performed through an online workshop, where first-year architecture students could virtually experience the 3D models created, comparing them to a movie of the existing building. Participants were divided into five groups, one for each proposed LOD, and described their experiences through reports that were then analyzed, considering a list of themes emerging from their speeches. The findings underwent statistical analysis to understand how different themes and videos were linked. The experiment findings showed that (1) the 3D models with higher LODs led to more comprehensive comments on the architecture of the building and (2) elements such as the building's surroundings, the humanization of the scenery, and the temporal depth of the 3D models should be considered in the virtual reconstruction process.
尽管虚拟遗产为文化资产的教育、解释、保护和管理提供了新的可能性,但仍然需要更多理论与实践的一致讨论。在开发历史建筑虚拟模型的过程中,详细程度(LOD)被定义为一个直接影响工作流程的参数,需要时间、投资和专业人才。这项工作研究了不同的 LOD 配置如何影响历史建筑三维模型的构建和解读。为此,在一项探索性研究中设置了巴西一座历史建筑的五个具有不同 LOD 的三维模型,从现象学的角度探讨用户在尝试使用这些模型时的感受。目的是确定模型中哪些元素和 LOD 配置最重要。实验是通过在线研讨会进行的,建筑系一年级的学生可以虚拟体验创建的三维模型,并将其与现有建筑的影片进行比较。参与者被分为五组,每组负责一个提议的 LOD,他们通过报告描述了自己的体验,然后对报告进行了分析,并考虑了从他们的发言中得出的一系列主题。实验结果经过统计分析,以了解不同主题和视频之间的联系。实验结果表明:(1) LOD 越高的三维模型,对建筑的评论越全面;(2) 在虚拟重建过程中,应考虑建筑周边环境、场景的人性化和三维模型的时间深度等要素。
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引用次数: 0
Cryptographic City: Book Review 密码城市书评
IF 1.7 0 ARCHITECTURE Pub Date : 2023-12-01 DOI: 10.1177/14780771231215545
Andre Brown
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引用次数: 0
Towards optimistic version control in architecture: A high-level design for a program that implements diffing, patching, and merging for openNURBS 3D models 在架构中实现乐观的版本控制:为 openNURBS 3D 模型实现差异、修补和合并的高级程序设计
IF 1.7 0 ARCHITECTURE Pub Date : 2023-12-01 DOI: 10.1177/14780771231154485
Nicholas Rawlings, Dimitris Papanikolaou
The ability of architects to collaborate and work in parallel on digital assets is limited by pessimistic strategies for managing shared files. The software engineering community has worked around this problem by adopting optimistic version control techniques, which rely on the ability to diff, patch, and merge versions of the files they manage. Unfortunately, the diffing, patching, and merging algorithms in existing version control systems are designed to work with text, and not with the types of files, such as 3D models, most commonly used by architects. This paper presents a high-level design for a command line program capable of diffing, patching, and merging openNURBS models, an open source 3D model format that enjoys widespread use among architects and other designers. Key algorithms are illustrated through simple geometric examples, and future plans to integrate the program into an existing version control system are described.
架构师在数字资产上进行协作和并行工作的能力受到管理共享文件的悲观策略的限制。软件工程社区通过采用乐观的版本控制技术来解决这个问题,这种技术依赖于他们所管理的文件的区分、修补和合并版本的能力。不幸的是,现有版本控制系统中的差异、修补和合并算法被设计为处理文本,而不是处理架构师最常用的文件类型,例如3D模型。本文介绍了一个命令行程序的高级设计,该程序能够区分、修补和合并openNURBS模型。openNURBS模型是一种开源的3D模型格式,在建筑师和其他设计人员中广泛使用。通过简单的几何例子说明了关键算法,并描述了将该程序集成到现有版本控制系统中的未来计划。
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引用次数: 0
A Generative Design Exploration Methodology for Integration of Structural, Environmental, and User Agencies in an Early Design Stage 在早期设计阶段整合结构、环境和用户机构的生成式设计探索方法
IF 1.7 0 ARCHITECTURE Pub Date : 2023-11-23 DOI: 10.1177/14780771231183176
Anahita Khodadadi
This article presents a generative design exploration methodology utilized to assist designers in problem structuring and decision-making in a multi-disciplinary setting. This novel design exploration methodology is based on the hybridization of a genetic algorithm (GA) and the Theory of Innovative Problem Solving (TRIZ). This methodology allows investigation of unexpected solutions, application of innovative ideas for resolving contradictory design objectives, and continuous interaction between designers and the search engine. In this study, the design case of a mid-rise apartment complex is used to examine the capacity of the proposed multi-agent design exploration method. Accordingly, both quality and numeric performance-based values of the design alternatives, including the visual appearance of the complex and apartments’ shadows over one another, structural and energy efficiency, and life-cycle impact of the building’s structural system, are investigated to demonstrate the usability and benefits of the developed method.
本文介绍了一种生成式设计探索方法,用于协助设计师在多学科环境中进行问题结构化和决策。这种新颖的设计探索方法基于遗传算法(GA)和创新问题解决理论(TRIZ)的混合。这种方法允许研究意想不到的解决方案,应用创新理念解决相互矛盾的设计目标,以及设计师与搜索引擎之间的持续互动。本研究以一个中层公寓楼的设计案例为研究对象,检验了所提出的多代理设计探索方法的能力。相应地,研究了备选设计方案的质量和基于性能的数值,包括建筑群的视觉外观和公寓之间的阴影、结构和能源效率以及建筑结构系统的生命周期影响,以证明所开发方法的可用性和优势。
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引用次数: 0
Morphological composition assessment of kinetic façade designs via AHP and TOPSIS methods based on façade components and design inputs 基于farade成分和设计输入的动态farade设计形态组成评价的AHP和TOPSIS方法
0 ARCHITECTURE Pub Date : 2023-11-02 DOI: 10.1177/14780771231209457
Abdul Samet Engin, Ahmet Emre Dincer
The study examines kinetic façade design components and inputs through literature. Factors affecting the kinetic façade composition are generalized with a compositional perspective. Compositional framework elements are distinguished as morphological and system aspects. These aspects are assessed with widely known examples in the relational dimension to reveal interactions between components and inputs. The relational assessments provide a base to build a morphological evaluation via AHP-TOPSIS. The method is applied to a parametric model. The values from the calculation can represent the complexity/uniformity of design alternatives. The most remarkable points of the method are that it can be reconstructed contextually with various sets of components for distinct subjects and its integration ability to any evaluation method as an external approach.
本研究透过文献检视动态立面设计要素与输入。从组分的角度概括了影响化学成分的因素。组合框架元素分为形态方面和系统方面。这些方面通过关系维度中广为人知的示例进行评估,以揭示组件和输入之间的交互。关系评价为利用AHP-TOPSIS构建形态学评价提供了基础。将该方法应用于一个参数化模型。计算的值可以表示设计方案的复杂性/均匀性。该方法最显著的特点是,它可以根据不同的主题使用不同的组件集进行上下文重构,并且可以作为外部方法与任何评估方法集成。
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引用次数: 0
Book Review: The architecture machine. The role of computers in architecture 书评:建筑机器。计算机在建筑中的作用
0 ARCHITECTURE Pub Date : 2023-11-01 DOI: 10.1177/14780771231193105
Luigiemanuele Amabile
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引用次数: 0
期刊
International Journal of Architectural Computing
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