Death of a child, birth of a guild: Factors aiding the rapid formation of online support communities

IF 3 3区 管理学 Q1 COMMUNICATION Information Society Pub Date : 2022-05-23 DOI:10.1080/01972243.2022.2071219
Nathaniel D. Poor, M. Skoric, Cliff Lampe
{"title":"Death of a child, birth of a guild: Factors aiding the rapid formation of online support communities","authors":"Nathaniel D. Poor, M. Skoric, Cliff Lampe","doi":"10.1080/01972243.2022.2071219","DOIUrl":null,"url":null,"abstract":"Abstract In this article, we examine how a loosely knit, mediated community in the massively multiplayer online game EverQuest II rapidly coalesced to carry out collective action in response to a request to help a terminally ill child. We examine the factors that motivated hundreds of people to donate their time, expertise, and in-game resources to people they had never met. These factors included specific affordances of the many technologies relied upon, the emotional weight and urgency of the initial post, both trusted and well-connected actors in the network, and a sense of belonging to the greater community by many of those who helped. Furthering our knowledge on how rituals surrounding death and mourning work in digital networks can provide insights into the continued health of online communities in general.","PeriodicalId":51481,"journal":{"name":"Information Society","volume":"38 1","pages":"188 - 199"},"PeriodicalIF":3.0000,"publicationDate":"2022-05-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Information Society","FirstCategoryId":"91","ListUrlMain":"https://doi.org/10.1080/01972243.2022.2071219","RegionNum":3,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMMUNICATION","Score":null,"Total":0}
引用次数: 4

Abstract

Abstract In this article, we examine how a loosely knit, mediated community in the massively multiplayer online game EverQuest II rapidly coalesced to carry out collective action in response to a request to help a terminally ill child. We examine the factors that motivated hundreds of people to donate their time, expertise, and in-game resources to people they had never met. These factors included specific affordances of the many technologies relied upon, the emotional weight and urgency of the initial post, both trusted and well-connected actors in the network, and a sense of belonging to the greater community by many of those who helped. Furthering our knowledge on how rituals surrounding death and mourning work in digital networks can provide insights into the continued health of online communities in general.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
一个孩子的死亡,一个公会的诞生:帮助在线支持社区快速形成的因素
在这篇文章中,我们研究了大型多人在线游戏《无尽的任务II》中一个松散的中介社区是如何迅速联合起来采取集体行动来帮助一个身患绝症的孩子的。我们研究了促使数百人向素未谋面的人贡献时间、专业知识和游戏内资源的因素。这些因素包括所依赖的许多技术的特定能力,最初帖子的情感重量和紧迫性,网络中信任和关系良好的参与者,以及许多帮助过的人对更大社区的归属感。进一步了解围绕死亡和哀悼的仪式如何在数字网络中发挥作用,可以为总体上在线社区的持续健康提供见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
CiteScore
5.00
自引率
0.00%
发文量
29
期刊介绍: The Information Society is a multidisciplinary journal intended to answer questions about the Information Age. It provides a forum for thoughtful commentary and discussion of significant topics in the world of information, such as transborder data flow, regulatory issues, the impact of the information industry, information as a determinant of public and private organizational performance, and information and the sovereignty of the public and private organizational performance, and information and the sovereignty of the public. Its papers analyze information policy issues affecting society. Because of the journal"s international perspective, it will have worldwide appeal to scientists and policymakers in government, education, and industry.
期刊最新文献
Intellectual property rights and control in the digital economy: Examining the expansion of M-Pesa Finding meaning in crowdwork: An analysis of algorithmic management, work characteristics, and meaningfulness Business as usual? How gamification transforms internal party democracy Information infrastructures and historical research: A framework useful for professional and amateur historians The effects of algorithmic content selection on user engagement with news on Twitter
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1