Business as usual? How gamification transforms internal party democracy

IF 3 3区 管理学 Q1 COMMUNICATION Information Society Pub Date : 2023-07-30 DOI:10.1080/01972243.2023.2241470
Cecilia Biancalana, Davide Vittori
{"title":"Business as usual? How gamification transforms internal party democracy","authors":"Cecilia Biancalana, Davide Vittori","doi":"10.1080/01972243.2023.2241470","DOIUrl":null,"url":null,"abstract":"Abstract This article was motivated by the question whether gamification represents a substantial innovation in internal party democracy, by contributing to change the dynamics of power within parties. To answer this question, we examine the only known case of gamification in the field of internal party voting, launched by the Italian Movimento 5 Stelle. We expected that gamified internal votes would reduce the incumbent advantage and promote party activists. Our data, however, suggest that these decision-making processes follow the same logic as the traditional ones. We thus conclude that digital innovations often end up working as “business as usual”.","PeriodicalId":51481,"journal":{"name":"Information Society","volume":null,"pages":null},"PeriodicalIF":3.0000,"publicationDate":"2023-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Information Society","FirstCategoryId":"91","ListUrlMain":"https://doi.org/10.1080/01972243.2023.2241470","RegionNum":3,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMMUNICATION","Score":null,"Total":0}
引用次数: 0

Abstract

Abstract This article was motivated by the question whether gamification represents a substantial innovation in internal party democracy, by contributing to change the dynamics of power within parties. To answer this question, we examine the only known case of gamification in the field of internal party voting, launched by the Italian Movimento 5 Stelle. We expected that gamified internal votes would reduce the incumbent advantage and promote party activists. Our data, however, suggest that these decision-making processes follow the same logic as the traditional ones. We thus conclude that digital innovations often end up working as “business as usual”.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
一切如常?游戏化如何改变党内民主
摘要本文的动机是,游戏化是否代表了党内民主的实质性创新,有助于改变党内权力的动态。为了回答这个问题,我们研究了意大利Movimento 5 Stelle发起的党内投票领域唯一已知的游戏化案例。我们预计,游戏化的内部投票将减少现任总统的优势,并提拔党内活动家。然而,我们的数据表明,这些决策过程遵循与传统决策过程相同的逻辑。因此,我们得出结论,数字创新往往以“一切如常”的方式结束。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
CiteScore
5.00
自引率
0.00%
发文量
29
期刊介绍: The Information Society is a multidisciplinary journal intended to answer questions about the Information Age. It provides a forum for thoughtful commentary and discussion of significant topics in the world of information, such as transborder data flow, regulatory issues, the impact of the information industry, information as a determinant of public and private organizational performance, and information and the sovereignty of the public and private organizational performance, and information and the sovereignty of the public. Its papers analyze information policy issues affecting society. Because of the journal"s international perspective, it will have worldwide appeal to scientists and policymakers in government, education, and industry.
期刊最新文献
Intellectual property rights and control in the digital economy: Examining the expansion of M-Pesa Finding meaning in crowdwork: An analysis of algorithmic management, work characteristics, and meaningfulness Business as usual? How gamification transforms internal party democracy Information infrastructures and historical research: A framework useful for professional and amateur historians The effects of algorithmic content selection on user engagement with news on Twitter
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1