Pengembangan aplikasi media pembelajaran perangkat komputer berbasis augmented reality (AR)

M. Menrisal, Indra Wijaya
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引用次数: 0

Abstract

This research aims to design Learning Media Introduction to Computer Devices Using Augmented Reality to facilitate understanding of the material on Computer Devices material. This type of research is R&D (Research & Development) and uses the ADDIE analysis model, with design and development steps (1) Analysis, (2) Design, (3) Development, (4) Implementation and (5) Evaluation. The results of the analysis of the validity test by the validator were obtained at 85.23%, it can be interpreted as valid to use. Analysis of the practicality test was obtained at 95.18%, so it can be interpreted as very practical to use. The results of the analysis of the overall effectiveness test were obtained at 90.72%, so that the level of effectiveness can be interpreted as very effective in use. Thus, the Android-based Augmented Reality learning media as a learning medium has been tested for feasibility, advantages, and can be used in the learning process of computer devices.
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开发基于增强现实(AR)的计算机学习媒体应用程序
本研究旨在设计使用扩增实境的电脑装置学习媒体导论,以促进对电脑装置教材的理解。这种类型的研究是R&D (research & Development),使用ADDIE分析模型,设计和开发步骤为(1)分析,(2)设计,(3)开发,(4)实施和(5)评估。验证者对效度测试的分析结果为85.23%,可以解释为有效使用。分析的实用性测试获得95.18%,因此可以解释为非常实用的使用。总有效性检验的分析结果为90.72%,因此可以解释为在使用中非常有效。由此可见,基于android的增强现实学习媒体作为一种学习媒介,其可行性、优势以及可用于计算机设备的学习过程都得到了验证。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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审稿时长
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