Development Of Interactive Learning Media For Volleyball Games Based On The Adobe Flash Professional Application Through Student Learning Outcomes

Juara Pub Date : 2023-01-14 DOI:10.33222/juara.v8i1.2659
Adlan Nur Rais, N. Nasuka, A. Wahyudi
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引用次数: 2

Abstract

The objectives of this study are 1) Producing interactive learning media for volleyball games based on the adobe flash professional application to improve student learning outcomes, 2) Knowing and analyzing the level of effectiveness of using interactive learning media adobe flash professional application-based volleyball games to improve student learning outcomes 3) Producing a product that can be helpful to accepted by teachers and students as a means of facilitating the learning process volleyball game. This research uses research and development (R and D) methods with experimental design (before-after). The population in this study was junior high schools at SMPN 1 Tegal, SMPN 5 Tegal, SMPN 6 Tegal, SMPN 7 Tegal, SMPN 8 Tegal, SMPN 14 Tegal, SMPN 15 Tegal, SMPN 17 Tegal, SMPN 18 Tegal and SMPN 19 Tegal. The sampling technique used a saturated sampling of 58 students. The results of this study: 1) Volleyball interactive learning media products based on the adobe flash professional application, which is an application that can be accessed via smartphones and computers. 2) Volleyball interactive learning media products based on the adobe flash professional application are effectively used in learning volleyball forms volleyball theory and practice i. Then the product v itas effect test research showed that volleyball learning media based on adobe flash professional applications have "Excellent" quality with an average percentage of 81.8% in the volleyball learning process. Based on the results of the study, it can be concluded  that an adobe flash professional-based interactive learning media product has been produced, and the results of the product assessment show  that teachers and students have a high interest because they have a good level of product effectiveness .
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基于学生学习成果的adobeflash专业应用开发排球比赛互动学习媒体
本研究的目的是:1)基于adobe flash专业应用程序为排球比赛制作交互式学习媒体,以提高学生的学习效果,2)了解并分析使用交互式学习媒体adobe flash基于专业应用程序的排球游戏来提高学生学习成绩的有效性水平3)制作有助于教师和学生接受的产品,作为促进排球游戏学习过程的一种手段。本研究采用了研究与开发(R&D)方法和实验设计(前后)。本研究中的人群为SMPN 1 Tegal、SMPN 5 Tegal、SMP N 6 Tegal、SWIPN 7 Tegal、SMAPN 8 Tegal、SHAPN 14 Tegal、SPIPN 15 Tegal、SMIPN 17 Tegal、STIPN 18 Tegal和SPIPN 19 Tegal的初中。抽样技术使用了58名学生的饱和抽样。本研究的结果:1)排球交互式学习媒体产品基于adobe flash专业应用程序,该应用程序可以通过智能手机和电脑访问。2) 基于adobeflash专业应用程序的排球交互式学习媒体产品,有效地应用于排球学习形式的排球理论与实践i。然后产品v itas效果测试研究表明,基于adobeflash专业应用程序的排球学习媒体在排球学习过程中具有“卓越”的质量,平均占81.8%。基于研究结果,可以得出结论,基于adobeflash专业的交互式学习媒体产品已经制作完成,产品评估结果表明,教师和学生对产品的有效性水平很高,因此他们有很高的兴趣。
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发文量
9
审稿时长
4 weeks
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