Women and videogames: What do they play?

IF 1.4 4区 心理学 Q3 PSYCHOLOGY Anales De Psicologia Pub Date : 2022-08-27 DOI:10.6018/analesps.504281
F. Labrador, I. Fernández-Arias, Sofía Martín-Ruipérez, M. Bernaldo-de-Quirós, M. Vallejo-Achón, Iván Sánchez-Iglesias, M. Labrador, F. Estupiñá
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Abstract

The information on the use of Videogames (VG) in general samples fundamentally reflects the characteristics of men, because of their greater participation in VG, making it difficult to identify the characteristics of women and their gaming activity. Objective: To describe the gaming behaviour of adolescent and young women in Madrid, and its relation with the development of gaming problems. Method: A self-report questionnaire (Gamertest) was applied to a sample of 1,228 women (12 - 22 years old) (M = 14.84; SD = 2.469), selected by randomized sampling in schools in the Community of Madrid. Results: 51% of women admit gaming. The typical profile is a woman who plays VG sporadically and for short periods of time, preferably Action and Adventure games or Puzzles and Platforms, mainly on smartphones, at home and alone, with the purpose of having fun. The main predictive variables of gaming problems, identified with the Internet Gaming Disorder (IGD) in women are: a greater number of hours of use, playing Massively Multiplayer Online Role-Playing Game (MMORPG), and Strategy VG. The most protective factor is playing VG accompanied. The results are discussed. La información sobre el uso de Videojuegos (VJ) en muestras generales refleja fundamentalmente las características de los hombres, por su mayor participación en VJ, dificultando identificar las características de las mujeres y su actividad de juego. Objetivo: Describir el comportamiento lúdico de adolescentes y jóvenes madrileñas y su relación con el desarrollo de problemas de juego. Método: Se aplicó un cuestionario de autoinforme (Gamertest) a una muestra de 1.228 mujeres (12 - 22 años) (M = 14.84; DT = 2.469), seleccionadas mediante muestreo aleatorio en centros educativos de la Comunidad de Madrid. Resultados: el 51% de las mujeres admite jugar. El perfil típico es una mujer que juega a VJ de forma esporádica y por cortos periodos de tiempo, preferiblemente juegos de Acción y Aventura o Puzles y Plataformas; principalmente en smartphones, en casa y sola, con el propósito de divertirse. Las principales variables predictivas de problemas de juego, identificadas con el Trastorno del Juego de Internet (TJI) en mujeres son: mayor número de horas de uso, participación en juegos de rol multijugador masivo online (MMORPG) y VJ de estrategia. El factor protector más importante es jugar a VJ acompañado. Se discuten los resultados.
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女性和电子游戏:她们玩什么?
一般样本中关于电子游戏使用的信息基本上反映了男性的特征,因为他们更多地参与了电子游戏,这使得很难识别女性的特征及其游戏活动。目的:描述马德里青少年和年轻妇女的游戏行为及其与游戏问题发展的关系。方法:对1228名妇女(12-22岁)(m=14.84;SD=2469)进行自我报告问卷调查,在马德里社区学校随机抽样。结果:51%的女性承认赌博。典型的概况是一名妇女,她零星地在短时间内玩VG,最好是动作和冒险游戏或益智游戏和平台,主要是在智能手机上,在家里和独自玩,目的是玩得开心。女性互联网游戏障碍(IGD)确定的游戏问题的主要预测变量是:使用时间更长,大量玩多人在线角色扮演游戏(MMORPG)和VG策略。最具保护性的因素是同时玩VG。讨论了结果。关于在一般样本中使用电子游戏的信息主要反映了男性的特征,因为他们更多地参与了电子游戏,这使得很难确定女性的特征及其游戏活动。目的:描述马德里青少年的游戏行为及其与游戏问题发展的关系。方法:对1228名妇女(12-22岁)(M=14.84;DT=2469)进行自我报告问卷调查,在马德里社区教育机构随机抽样。结果:51%的女性承认玩游戏。典型的个人资料是一个偶尔在短时间内玩VJ的女人,最好是动作和冒险游戏或拼图和平台;主要是在智能手机上,在家里和独自一人,目的是娱乐。女性互联网游戏障碍(TJI)确定的游戏问题的主要预测变量是:使用时间的增加、参与大规模在线多人角色扮演游戏(MMORPG)和战略VJ。最重要的保护因素是在陪同下玩VJ。讨论了结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Anales De Psicologia
Anales De Psicologia 医学-心理学
CiteScore
3.30
自引率
5.90%
发文量
57
审稿时长
4-8 weeks
期刊介绍: Anales de Psicologia / Annals of Psychology is a multidisciplinary journal of the various thematic areas of scientific psychology. It publishes original research articles and theoretical review in any of its basic, applied and methodological areas included within psychology. Publishing, financing, marketing and distribution corresponds Editum: Editions of the University of Murcia (Spain). The organizational guidelines and editorial policies come from the Editorial Team (elected for four years by the Areas and / or Departments of Psychology at the University of Murcia) and the Editorial Board, composed of scholars and experts from different universities and institutions national and international. It is published in print (ISSN: 0212-9728) since 1984 and in Internet publishing (web) (ISSN: 1695-2294) since 2000. Available online full text in pdf from the vol. 1 1984. Anales de Psicologia / Annals of Psychology maintains a system of exchange with other journals and publications of psychology in the world. Through an free exchange agreement with their respective publishers or entities responsible for editing, these journals and publications are received at the University of Murcia (Biblioteca "Luis Vives", near the Faculty of Psychology) and in return, our journal is sent to libraries and educational and research institutions such centers responsible for editing.
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