I. Sperano, Ross Shaw, Robert Andruchow, Dana Cobzas, Cory Efird, Brian Brookwell, William Deng
{"title":"Creative, Interdisciplinary Undergraduate Research: An Educational Cell Biology Video Game Designed by Students for Students","authors":"I. Sperano, Ross Shaw, Robert Andruchow, Dana Cobzas, Cory Efird, Brian Brookwell, William Deng","doi":"10.18833/SPUR/4/2/7","DOIUrl":null,"url":null,"abstract":"In a three-year, practice-based, creative research project, the team designed a video game for undergraduate biology students that aimed to find the right balance between educational content and entertainment. The project involved 7 faculty members and 14 undergraduate students from biological science, design, computer science, and music. This nontraditional approach to research was attractive to students. Working on an interdisciplinary practice-based research project required strategies related to timeline, recruitment, funding, team management, and mentoring. Although this project was time-consuming and full of challenges, it created meaningful learning experiences not only for students but also for faculty members.","PeriodicalId":29737,"journal":{"name":"SPUR-Scholarship and Practice of Undergraduate Research","volume":" ","pages":""},"PeriodicalIF":0.9000,"publicationDate":"2021-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"SPUR-Scholarship and Practice of Undergraduate Research","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.18833/SPUR/4/2/7","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
引用次数: 0
Abstract
In a three-year, practice-based, creative research project, the team designed a video game for undergraduate biology students that aimed to find the right balance between educational content and entertainment. The project involved 7 faculty members and 14 undergraduate students from biological science, design, computer science, and music. This nontraditional approach to research was attractive to students. Working on an interdisciplinary practice-based research project required strategies related to timeline, recruitment, funding, team management, and mentoring. Although this project was time-consuming and full of challenges, it created meaningful learning experiences not only for students but also for faculty members.