Did Children Interact With Their Personified Objects During the COVID-19 Pandemic?

Masanori Yamaguchi, Yusuke Moriguchi
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Abstract

Although previous studies revealed the characteristics of children with imaginary companions, the characteristics of children alone could not explain why some children create and interact with imaginary companions. The current cross-sectional study examined the impact of the situational factors, decreased opportunities to meet and play with real playmate due to the COVID-19 pandemic, on the prevalence of imaginary companions. Five hundred sixty caregivers of children aged 2-9 years (half of them were girls) were asked whether their children currently had imaginary companions (personified objects and invisible friends) before (September 2019) and during the pandemic (April 2020). The logistic regression model showed that only the prevalence of personified objects increased during the pandemic, OR = 2.01, 95%CI [1.34, 3.00], even when potential variables were controlled. The results suggest that children more frequently played with their personified objects during the pandemic compared to before the pandemic.

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在COVID-19大流行期间,儿童是否与他们的拟人化物体互动?
虽然以往的研究揭示了有想象同伴的儿童的特征,但仅凭儿童的特征并不能解释为什么有些儿童会创造想象同伴并与之互动。当前的横断面研究考察了情境因素(由于COVID-19大流行而减少了与真正玩伴见面和玩伴的机会)对虚拟伴侣流行率的影响。560名2-9岁儿童的照顾者(其中一半是女孩)被问及他们的孩子在大流行之前(2019年9月)和期间(2020年4月)是否有想象中的伴侣(拟人化的物体和看不见的朋友)。logistic回归模型显示,即使在控制潜在变量的情况下,大流行期间只有拟人化物体的患病率增加,OR = 2.01, 95%CI[1.34, 3.00]。结果表明,与大流行前相比,儿童在大流行期间更频繁地玩他们的拟人化物体。
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