MU-math: educational game to improve students’ mathematical reasoning

M. Zahra, S. Setiawani, S. Hussen
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Abstract

Learning media are tools utilized to support the interaction of students with educators and learning resources in the implementation of the teaching and learning process. This development research uses the Thiagarajan or 4-D model with four stages: defining, designing, developing, and disseminating. The subjects of this research were grade VIII students of SMP Negeri 1 Umbulsari. The analytical method is validity analysis based upon validation by two lecturers of the Mathematics Education Study Program, FKIP University of Jember, and one mathematics teacher from SMP Negeri 1 Umbulsari.  Practicality analysis was based on user response questionnaires and interviews, and effectiveness analysis using pretest/pretest and final test/posttest. This study uses the educational Game Mu Math on numbering pattern material to improve students' mathematical reasoning with the help of Unity software. MU Math Game is a PC (Personal Computer) based Game developed using Unity Engine Software and Lego Assets Tools. The MU Math game is an Adventure Open world type where players can explore through the maps provided. There are two levels and one mathematical reasoning to test students' mathematical reasoning abilities.
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MU数学:提高学生数学推理能力的教育游戏
学习媒体是用于支持学生在教学过程中与教育工作者和学习资源互动的工具。这项开发研究使用了Thiagarajan或4-D模型,分为四个阶段:定义、设计、开发和传播。这项研究的对象是SMP Negeri 1 Umbulsari的八年级学生。该分析方法是基于两名数学教育研究项目讲师(杰姆伯FKIP大学)和一名SMP Negeri 1 Umbulsari数学教师的验证的有效性分析。实用性分析基于用户回答问卷和访谈,有效性分析使用前测/前测和最终测/后测。本研究使用教育游戏Mu Math对编号模式材料进行教学,并借助Unity软件提高学生的数学推理能力。MU数学游戏是一款基于PC(个人电脑)的游戏,使用Unity Engine软件和Lego Assets Tools开发。MU数学游戏是一款冒险开放世界类型的游戏,玩家可以通过提供的地图进行探索。测试学生数学推理能力有两个层次和一个数学推理。
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