Gaming & Geography (Education): Gaming and Geography (Educa-tion): A Model of Reflexive Analysis of Space and Action in Video Games

Q1 Social Sciences European Journal of Geography Pub Date : 2023-07-10 DOI:10.48088/ejg.m.mor.14.3.001.019
Michael Morawski, Sebastian Wolff-Seidel
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引用次数: 0

Abstract

Since philosophical turns such as the spatial turn etc., geography has been dealing more intensively with the subjective per-ception and construction of space. Video games, and especially the vast digital spaces therein, are developed by teams of programmers, developers, and designers who make creative spatial construction decisions based on different worldviews, experiences, values, and skills. These processes result in a specific intended spatial experience for players to traverse. How-ever, these players also approach the games with certain worldviews, prior experiences, values, etc., and the question arises to what extent spatial experiences can be intentionally passed through and what consequences the perception has for the (young) players we address with geography instruction. Thus, there is undoubtedly communication be-tween both sides about digital space in video games. Furthermore, the question arises what role the creation of digital spaces in the games plays for the experience, understanding and reception of real analog spaces as well as for the further competences of stu-dents like, exemplary, in the field of sustainability or decision reflections. Thus, it cannot be dismissed that an engagement with video games should play a stronger role in the context of addressing the reflection of spatial perceptions and construc-tions in geography education. Yet, they are still largely underrepresented in studies of geography education and many stud-ies lack sufficient empirical proof and orientation for teacher professionalization. In the paper, results from the research pro-ject "Gaming & Geography" will be presented, which attempts to create further legitimizing foundations for the integration of video games as a medium in the didactic discourse of geography via a mixed method a-proach and transfer services for teachers. Based on the research in the project, a model for reflexive analysis of digital space and action in video games will also be presented, which should facilitate a stronger and more serious didactic integration of video games in geographic education. The results of the study provide a significant contribution to take the medium of video games as a geographical medium more seriously and the study provides further establishment measures to use the presented model didactically, be-cause they show that students actively engage in geographic contexts in games, they reflect on the contexts presented and the experts encourage the necessity of the presented model.
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游戏和地理(教育):电子游戏中空间和动作的反身分析模型
自空间转向等哲学转向以来,地理学对空间的主观感知和建构进行了更为深入的研究。电子游戏,尤其是其中巨大的数字空间,是由程序员、开发人员和设计师团队开发的,他们根据不同的世界观、经验、价值观和技能做出创造性的空间构建决策。这些过程为玩家提供了一种特定的空间体验。然而,这些玩家也以某些世界观、先前的经验、价值观等来对待游戏,问题来了,空间经验可以在多大程度上被有意传递,这种感知对我们在地理教学中解决的(年轻)玩家有什么影响。因此,毫无疑问,双方在电子游戏的数字空间方面存在着沟通。此外,游戏中数字空间的创建对真实模拟空间的体验、理解和接收以及学生在可持续性或决策反思领域的进一步能力起到了什么作用。因此,不能忽视的是,在解决地理教育中空间感知和建构的反映问题的背景下,参与电子游戏应该发挥更大的作用。然而,他们在地理教育研究中的代表性仍然很大,许多研究缺乏足够的经验证据和教师专业化的方向。在本文中,将介绍“游戏与地理”研究项目的结果,该项目试图通过为教师提供的方法和迁移服务,为电子游戏作为地理教学话语中的媒介的整合创造进一步的合法性基础。基于该项目的研究,还将提出一个对电子游戏中的数字空间和动作进行反射性分析的模型,这将有助于电子游戏在地理教育中更有力、更严肃的教学整合。该研究的结果为更认真地将电子游戏媒介视为地理媒介做出了重大贡献,该研究为在教学上使用所提出的模型提供了进一步的建立措施,因为它们表明学生积极参与游戏中的地理环境,他们反思了所提出的背景,专家们鼓励所提出的模型的必要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
European Journal of Geography
European Journal of Geography Social Sciences-Geography, Planning and Development
CiteScore
1.40
自引率
0.00%
发文量
29
期刊介绍: The publication of the European Journal of Geography (EJG) is based on the European Association of Geographers’ goal to make European Geography a worldwide reference and standard. Thus, the scope of the EJG is to publish original and innovative papers that will substantially improve, in a theoretical, conceptual or empirical way the quality of research, learning, teaching and applying geography, as well as in promoting the significance of geography as a discipline. Submissions are encouraged to have a European dimension
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