Examining the Impact of Systemic Tensions on Agency and Identity: The Multiple Positions of Reggie in Production-Centered, Technology-Mediated Activity

IF 2.3 1区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL Cognition and Instruction Pub Date : 2020-09-21 DOI:10.1080/07370008.2020.1820506
N. Wilson
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Abstract

Abstract This paper presents two examples of production-centered, technology-mediated activities in a one-to-one laptop classroom, and examines how those activities supported vastly divergent forms of student agency and participation. As schools turn to large-scale technology programs, such as one-to-one initiatives, to overcome persistent educational and social inequalities, growing concerns over a widening participation gap in production-centered activities are calling on educators to forge new technology-mediated learning experiences that bridge students’ lived experiences and interests with educational content. The findings of this study, however, show that production-centered, technology-mediated activities may inadvertently stifle engagement and agency if they do not leverage students’ personal funds of knowledge in the co-construction of new educational practices or participation structures. Analyzed through the lenses of cultural historical activity theory and identities-in-practice, the paper follows Reggie, a high school senior and native Haitian who chronically disengaged from classroom activities, despite an interest and significant background knowledge in digital media production. Discussion centers on the ways in which classroom activities afforded opportunities for Reggie to leverage this knowledge, leading, in one case, to rule-based tensions that ended in the elimination of projects and student autonomy, and in the other, to a remarkable transformation of Reggie’s identity-in-practice, in which he helped to co-construct a new division of labor for achieving the object of activity. The paper ends with an argument for the consideration of coordinated changes to multiple elements of activity, and their implications on social practice as essential components of technology program design, and of framing participation-based digital education inequities.
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审视系统紧张对代理和认同的影响:雷吉在以生产为中心、技术为媒介的活动中的多重地位
本文提出了两个以生产为中心、以技术为媒介的一对一笔记本课堂活动的例子,并研究了这些活动如何支持学生代理和参与的不同形式。随着学校转向大规模的技术项目,如一对一的倡议,以克服持续存在的教育和社会不平等,对以生产为中心的活动中参与差距扩大的担忧日益增加,这呼吁教育工作者创造新的技术为媒介的学习体验,将学生的生活经验和兴趣与教育内容联系起来。然而,本研究的结果表明,如果以生产为中心的、以技术为媒介的活动在共同构建新的教育实践或参与结构时没有利用学生的个人知识资金,那么这些活动可能会无意中扼杀学生的参与度和能动性。通过文化历史活动理论和实践中的身份分析,本文以雷吉为研究对象,雷吉是一名海地高中生,尽管对数字媒体制作感兴趣并具有丰富的背景知识,但他长期远离课堂活动。讨论集中在课堂活动为雷吉提供了利用这些知识的机会的方式上,在一种情况下,导致了基于规则的紧张关系,最终导致了项目和学生自主权的消除,在另一种情况下,雷吉的实践身份发生了显著的转变,在这种转变中,他帮助共同构建了一种新的劳动分工,以实现活动的目标。本文最后讨论了对活动的多个要素进行协调变化的考虑,以及它们对作为技术方案设计的基本组成部分的社会实践的影响,以及构建基于参与的数字教育不平等。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
7.90
自引率
12.10%
发文量
22
期刊介绍: Among education journals, Cognition and Instruction"s distinctive niche is rigorous study of foundational issues concerning the mental, socio-cultural, and mediational processes and conditions of learning and intellectual competence. For these purposes, both “cognition” and “instruction” must be interpreted broadly. The journal preferentially attends to the “how” of learning and intellectual practices. A balance of well-reasoned theory and careful and reflective empirical technique is typical.
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