The effect of Contextual Teaching Learning (CTL) and Teams Games Tournaments (TGT) learning methods on physical fitness satisfaction levels

Juara Pub Date : 2023-03-30 DOI:10.33222/juara.v8i1.3033
Asep Ruhiat, Dewi Susilawati, Yudha M Saputra
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Abstract

This experimental research was implemented in two elementary schools, namely SDN Kaduronyo 1 as the experimental class and SDN Palembang 2 as the control class. Before carrying out the research, the conditions must be met: the population and sample must be homogeneous or the same. When the two groups are homogeneous or the same, then normality can be measured by carrying out the normality test. The normality test results showed that the initial questionnaire data for experimental learning outcomes was 0.094> 0.05, the final questionnaire for experimental learning outcomes was 0.088> 5, the significance of the experimental group pretest was 0.034> 0.05, and the post-test experiment was 0.19. Meanwhile, from the results of the normality test for the control class, it was found that the initial questionnaire data for control learning outcomes was 0.200> 0.05, the initial questionnaire for control learning outcomes was 0.200> 0.05, the post-test for the control group 0.200> 0.05 and post-test 0.200> 0.05. So the data from the experimental group are normally distributed. So, the data from the control group are normally distributed. The results of the Contextual Teaching and Learning (CTL) and Teams Games Tournaments (TGT) learning methods on high Physical Fitness can be seen from the calculation of increased student learning outcomes, from 13.3% to 17.8%. There is a significant influence of the Contextual Teaching and Learning (CTL) and Teams Games Tournaments (TGT) learning methods on Physical Fitness; this can be seen from the results of the independent sample t-test calculation on learning outcomes it can be seen that the price is sig = 0.001 with a significance level of 0.05. Thus the probability is smaller than 0.05. This fact shows that the variance of learning outcomes between the experimental and control classes has a significant effect.
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情境教学(CTL)和团队游戏锦标赛(TGT)学习方法对体能满意度的影响
这项实验研究在两所小学进行,即SDN Kaduroyo 1作为实验班,SDN Palembang 2作为对照班。在进行研究之前,必须满足以下条件:群体和样本必须是同质的或相同的。当两组是均匀的或相同的时,可以通过进行正态性测试来测量正态性。正态性检验结果显示,实验学习结果的初始问卷数据为0.094>0.05,实验学习成果的最终问卷数据为0.088>5,实验组前测的显著性为0.034>0.05;后测实验为0.19。同时,从对照班的正态性检验结果中发现,对照学习结果的初始问卷数据为0.200>0.05,对照学习成绩的初始问卷为0.200>0.05,对照组的后验为0.200>0.05,后验为0.20 0>0.05。因此,实验组的数据是正态分布的。因此,来自对照组的数据是正态分布的。情境教学(CTL)和团队游戏锦标赛(TGT)学习方法对高体质的影响可以从学生学习成果的增加计算中看出,从13.3%增加到17.8%;从学习结果的独立样本t检验计算结果可以看出,价格为sig=0.001,显著性水平为0.05。因此,该概率小于0.05。这一事实表明,实验班和对照班之间的学习结果差异具有显著影响。
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0.00%
发文量
9
审稿时长
4 weeks
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