Consumer Response to Virtual CSR Experiences

Yoon‐Joo Lee, Wen Zhao, Huan Chen
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引用次数: 13

Abstract

Abstract This study examines a unique context for corporate social responsibility (CSR) initiatives in the form of a virtual reality (VR) video featuring a quasi-experimental design that was sponsored by an alcohol company. The study examines whether individual variation in the immersive tendency plays a role in the perception of CSR initiatives in VR videos. This study reveals that consumers (i.e., college students) with a higher level of immersive tendency are more likely to have positive attitudes toward CSR ads, via emotional engagement and telepresence, than those with a lower level of immersive tendency. However, our results show that consumer immersive tendency and emotional engagement with the VR video have no influence on purchase intention. Further, this study reveals that unique characteristics of VR video (e.g., telepresence and emotional engagement) can play a role in evaluating cognitive, attitudinal, and purchase intention in the unique context of VR video by adopting dialogic (emotional) engagement and the hierarchy-of-effect (HOE) model. Theoretical and managerial implications are discussed.
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消费者对虚拟CSR体验的反应
摘要本研究以虚拟现实(VR)视频的形式考察了企业社会责任(CSR)倡议的独特背景,该视频以一家酒类公司赞助的准实验设计为特色。该研究考察了身临其境倾向的个体差异是否在VR视频中感知企业社会责任举措中发挥作用。这项研究表明,与沉浸式倾向较低的消费者相比,具有较高沉浸式倾向的消费者(即大学生)更有可能通过情感参与和远程呈现对CSR广告持积极态度。然而,我们的研究结果表明,消费者的沉浸式倾向和对VR视频的情感投入对购买意愿没有影响。此外,本研究还揭示了虚拟现实视频的独特特征(如临场感和情感参与)可以通过采用对话(情感)参与和效果层次(HOE)模型,在虚拟现实视频独特的背景下,在评估认知、态度和购买意图方面发挥作用。讨论了理论和管理含义。
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来源期刊
CiteScore
5.80
自引率
32.40%
发文量
17
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