A non-uniform quadtree map building method including dead-end semantics extraction

Xiuzhong Hu, Guangming Xiong, Junyi Ma, Gege Cui, Quanfu Yu, Shihao Li, Zijie Zhou
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引用次数: 1

Abstract

To reduce the complexity of large-scene high-resolution maps while using the dead-end information distributed in the unmanned vehicle driving environment, we propose a novel non-uniform quadtree map-building method including dead-end semantic information extraction. By utilizing quadtree data structures, submaps and a positive-order tree depth organization approach, our proposed map can adapt to the large-scale high-resolution requirement and expand more easily to larger environments. To verify the practicality of our proposed map, we have successfully implemented map matching and path planning in real environments. Additionally, we effectively extract the dead-end semantic information that widely distributes in the environment, which can help unmanned vehicles avoid collisions and improve the search efficiency of the planning procedure. We evaluate our method with KITTI datasets, CARLA Simulator, and our self-collected real-world datasets. The experimental results show that our proposed method significantly reduces the complexity of large-scale high-resolution maps, effectively extracts dead-end semantic information, and has good practicality in real environments. The implementation of our method is released here: https://github.com/biter0088/Non-uniform-quadtree-map.

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一种包含死角语义提取的非均匀四叉树映射构建方法
为了在利用无人车驾驶环境中分布的死胡同信息的同时降低大场景高分辨率地图的复杂性,我们提出了一种新的非均匀四叉树地图构建方法,包括死胡同语义信息提取。通过利用四叉树数据结构、子映射和正阶树深度组织方法,我们提出的映射可以适应大规模高分辨率的需求,并更容易地扩展到更大的环境。为了验证我们提出的地图的实用性,我们已经在真实环境中成功地实现了地图匹配和路径规划。此外,我们有效地提取了在环境中广泛分布的死胡同语义信息,这可以帮助无人车避免碰撞,提高规划过程的搜索效率。我们使用KITTI数据集、CARLA模拟器和我们自己收集的真实世界数据集来评估我们的方法。实验结果表明,该方法显著降低了大规模高分辨率地图的复杂度,有效地提取了死胡同语义信息,在实际环境中具有良好的实用性。我们的方法的实现在这里发布:https://github.com/biter0088/Non-uniform-quadtree-map.
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