{"title":"Volume reconstruction based on the six-direction cubic box-spline","authors":"Hyunjun Kim , Minho Kim","doi":"10.1016/j.gmod.2022.101168","DOIUrl":null,"url":null,"abstract":"<div><p>We propose a new volume reconstruction technique based on the six-direction cubic box-spline <span><math><msub><mrow><mi>M</mi></mrow><mrow><mn>6</mn></mrow></msub></math></span>. <span><math><msub><mrow><mi>M</mi></mrow><mrow><mn>6</mn></mrow></msub></math></span> is <span><math><msup><mrow><mi>C</mi></mrow><mrow><mn>1</mn></mrow></msup></math></span> continuous and possesses an approximation order of three, the same as that of the tri-quadratic B-spline but with much lower degree. In fact, <span><math><msub><mrow><mi>M</mi></mrow><mrow><mn>6</mn></mrow></msub></math></span> has the lowest degree among the symmetric box-splines on <span><math><msup><mrow><mi>Z</mi></mrow><mrow><mn>3</mn></mrow></msup></math></span> with at least <span><math><msup><mrow><mi>C</mi></mrow><mrow><mn>1</mn></mrow></msup></math></span> continuity. We analyze the polynomial structure induced by the shifts of <span><math><msub><mrow><mi>M</mi></mrow><mrow><mn>6</mn></mrow></msub></math></span> and propose an efficient analytic evaluation algorithm for splines and their derivatives (gradient and Hessian) based on the high symmetry of <span><math><msub><mrow><mi>M</mi></mrow><mrow><mn>6</mn></mrow></msub></math></span>. To verify the evaluation algorithm, we implement a real-time GPU (graphics processing unit) isosurface raycaster which exhibits interactive performance (54.5 fps (frames per second) with <span><math><mrow><mn>24</mn><msup><mrow><mn>1</mn></mrow><mrow><mn>3</mn></mrow></msup></mrow></math></span> dataset on <span><math><mrow><mn>51</mn><msup><mrow><mn>2</mn></mrow><mrow><mn>2</mn></mrow></msup></mrow></math></span> framebuffer) on a modern graphics hardware. Moreover, we analyze <span><math><msub><mrow><mi>M</mi></mrow><mrow><mn>6</mn></mrow></msub></math></span> as a reconstruction filter and state that it is comparable to the tri-cubic B-spline, which possesses a higher approximation order.</p></div>","PeriodicalId":55083,"journal":{"name":"Graphical Models","volume":"125 ","pages":"Article 101168"},"PeriodicalIF":2.5000,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Graphical Models","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1524070322000443","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 1
Abstract
We propose a new volume reconstruction technique based on the six-direction cubic box-spline . is continuous and possesses an approximation order of three, the same as that of the tri-quadratic B-spline but with much lower degree. In fact, has the lowest degree among the symmetric box-splines on with at least continuity. We analyze the polynomial structure induced by the shifts of and propose an efficient analytic evaluation algorithm for splines and their derivatives (gradient and Hessian) based on the high symmetry of . To verify the evaluation algorithm, we implement a real-time GPU (graphics processing unit) isosurface raycaster which exhibits interactive performance (54.5 fps (frames per second) with dataset on framebuffer) on a modern graphics hardware. Moreover, we analyze as a reconstruction filter and state that it is comparable to the tri-cubic B-spline, which possesses a higher approximation order.
期刊介绍:
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