User and stakeholder perspective taking in novice design teams

IF 1.8 Q3 ENGINEERING, MANUFACTURING Design Science Pub Date : 2022-01-01 DOI:10.1017/dsj.2022.19
Antti Surma-aho, T. Björklund, Katja Hölttä-Otto
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引用次数: 3

Abstract

Taking the perspective of users and stakeholders can help designers incorporate human-centricity in their practice. However, we know relatively little of the dynamics of perspective taking – a cognitive facet of empathy – in design processes as a situated cognitive and behavioural activity, rather than as an overall orientation. To illuminate how perspective taking is used in design, we carried out a longitudinal multiple case study of 49-month-long graduate-level product and service design projects, exploring differences between high and midscale performance in different design phases. Through thematic analysis of review session discussions, we find that perspective taking in high-performing sessions involves three aggregate dimensions: gathering data to form perspectives, scoping and making sense of perspectives and using perspectives in creative processing. We identify phase-dependent characteristics for the scope and emphasis of perspective taking in concept development, system design and detailed design. We also describe different ways in which novice teams struggled to create and apply user perspectives. As a result, the current study sheds light on perspective taking and the changing nature of effective perspective taking across the design process.
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从用户和利益相关者的角度考虑新手设计团队
从用户和利益相关者的角度出发,可以帮助设计师在实践中融入以人为本的理念。然而,我们对设计过程中作为一种情境认知和行为活动,而不是作为一种整体取向的视角采取(移情的认知方面)的动态了解相对较少。为了阐明如何在设计中使用视角,我们对49个月的研究生级产品和服务设计项目进行了纵向多案例研究,探讨了不同设计阶段中高档性能的差异。通过对回顾会议讨论的专题分析,我们发现,在高绩效会议中,视角的获取涉及三个总体维度:收集数据以形成视角、确定视角的范围和理解视角以及在创造性处理中使用视角。我们在概念开发、系统设计和详细设计中确定了视角的范围和重点的相位依赖特征。我们还描述了新手团队努力创建和应用用户视角的不同方式。因此,当前的研究揭示了在整个设计过程中,透视和有效透视的变化性质。
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来源期刊
Design Science
Design Science ENGINEERING, MANUFACTURING-
CiteScore
4.80
自引率
12.50%
发文量
19
审稿时长
22 weeks
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