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Design issues concerning circular economy assessment methods at the product level: a comparative analysis through a case study of a mobile tiny house 与产品层面的循环经济评估方法有关的设计问题:通过移动式小房子的案例研究进行比较分析
IF 2.4 Q1 Arts and Humanities Pub Date : 2024-06-05 DOI: 10.1017/dsj.2024.12
L. Ruiz-Pastor, S. Altavilla, Y. Borgianni
Abstract Sustainability evaluations are increasingly relevant in the design of products. Within sustainability-related frameworks, circular economy (CE) has gained attention in the last few years, and this has vastly affected design, leading, for example, to design for circularity. This article deals with the wide range of product-level CE assessment tools, out of which some are applied to a case study from the building sector, namely a tiny house made with hemp bricks. Attention was specifically paid to those methods through which a single circularity indicator could be extrapolated. Overall, the objective of this work is to study the convergence of existing CE assessment methods in providing consistent circularity performances. The results show similarities in the overall circularity scores despite differences in the variables used to achieve that final score. Thus, despite the lack of standard methods, the results suggest that many of these tools are sufficiently interchangeable, also in consideration of consistent indications to improve the circularity of the tiny house. This means that consistent inputs are provided to anyone willing to redesign the tiny house with the objective of making it more circular irrespective of the assessment tool used.
摘要 可持续性评估与产品设计的关系日益密切。在与可持续性相关的框架内,循环经济(CE)在过去几年中得到了广泛关注,并对设计产生了巨大影响,例如,循环性设计。本文介绍了一系列产品层面的 CE 评估工具,其中一些应用于建筑领域的案例研究,即用麻砖建造的小房子。文章特别关注那些可以推断出单一循环性指标的方法。总之,这项工作的目的是研究现有的 CE 评估方法在提供一致的循环性能方面的趋同性。结果表明,尽管用于实现最终得分的变量存在差异,但总体循环性得分具有相似性。因此,尽管缺乏标准方法,但结果表明,这些工具中的许多都有足够的互换性,也考虑到了改善小房子循环性的一致指标。这意味着,无论使用哪种评估工具,都可以为任何愿意重新设计小房子的人提供一致的意见,使其更具循环性。
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引用次数: 0
Research through co-design 通过共同设计开展研究
IF 2.4 Q1 Arts and Humanities Pub Date : 2024-01-15 DOI: 10.1017/dsj.2023.35
Daniele Busciantella-Ricci, Sofia Scataglini
Abstract Research Through Design (RTD) needs to reconsider the meaning of “designing” in the research process of “through design.” We propose Research Through Co-design (RTC) as a new application of Control System Theory (CST) that includes a research problem assigned to a co-design process in RTD. It embeds the participatory paradigm through collaborative design practice and makes the research a collaborative process for learning from all the participants. To sustain the RTC theory, we present a cognitive model of RTC. It is a “model for” – rather than a “model of” – describing how the co-design, as a neural network process, works through its nodes’ collaboration to find co-designed solutions and the research answer. Diversity increases as non-experts and non-designers with different backgrounds participate. This is valuable for the RTC learning system. The discussions highlight the possibility of considering (i) the RTC model as useful for describing a robust RTD process through CST; (ii) RTC as a cognitive model for explaining the value of co-design in research processes; and (iii) RTC as a strategy for applying the participative paradigm in formal research. Finally, new insights and implications are highlighted, including using RTC as a predictive tool through artificial intelligence.
摘要 通过设计进行研究(RTD)需要重新考虑 "通过设计 "的研究过程中 "设计 "的含义。我们提出 "通过协同设计进行研究"(Research Through Co-design,RTC)是控制系统理论(Control System Theory,CST)的一种新应用,它将一个研究问题分配到 RTD 的协同设计过程中。它通过合作设计实践嵌入了参与式范式,使研究成为向所有参与者学习的合作过程。为了支持 RTC 理论,我们提出了一个 RTC 认知模型。这是一个 "模型",而不是 "模型的",它描述了共同设计作为一个神经网络过程,如何通过其节点的协作,找到共同设计的解决方案和研究答案。随着具有不同背景的非专家和非设计人员的参与,多样性也在增加。这对 RTC 学习系统很有价值。讨论强调了以下可能性:(i) 将 RTC 模型视为通过 CST 描述强大 RTD 过程的有用工具;(ii) 将 RTC 视为解释研究过程中共同设计价值的认知模型;(iii) 将 RTC 视为在正式研究中应用参与式范式的策略。最后,强调了新的见解和影响,包括通过人工智能将 RTC 用作预测工具。
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引用次数: 0
Ilmenau’s contributions to Design Science 伊尔梅瑙对设计科学的贡献
IF 2.4 Q1 Arts and Humanities Pub Date : 2024-01-10 DOI: 10.1017/dsj.2023.33
Günter Höhne, C. Weber, S. Husung
Abstract Ilmenau is a relatively small town in a beautiful landscape, close to the centre of Germany. Since 1894 it has been the home of a Technical College which after World War II and through some permutations became today’s Technische Universität Ilmenau. For 70 years the university has contributed to Design Science. It is interesting to note that the fundamentals were developed in practice, at the Carl Zeiss company in Jena; it was only later that the new ideas were further developed for academic research and teaching in Ilmenau. The origins at Zeiss Jena still account for the main application area at Technische Universität Ilmenau today: Precision Engineering which, in addition to mechanical, has always included electric, electronic, control, software, and even optical components (“mechatronics” before the term was coined). This article – written by three (out of four in total) of the professors who were and are, respectively, in charge over almost 50 out of the 70 years – tells the story of Design Science in Ilmenau: background, beginnings, development, contributions to research, teaching, and transfer to industry. As Ilmenau was situated in the German Democratic Republic (“East Germany”) between 1949 and 1990, the story is not free of political and societal implications, some of them quite surprising.
摘要 伊尔梅瑙是一个相对较小的城市,位于德国中部附近,风景优美。自 1894 年以来,这里一直是一所技术学院的所在地,第二次世界大战后,该学院几经变迁,成为了今天的伊尔梅瑙工业大学。70 年来,这所大学为设计科学做出了巨大贡献。值得注意的是,设计科学的基本原理是在耶拿的卡尔蔡司公司在实践中发展起来的;只是到了后来,这些新理念才在伊尔梅瑙的学术研究和教学中得到进一步发展。耶拿蔡司公司的起源至今仍是伊尔梅瑙工业大学的主要应用领域:除了机械之外,精密工程还包括电气、电子、控制、软件甚至光学元件(在 "机电一体化 "一词出现之前)。这篇文章由三位(共四位)教授撰写,他们分别是 70 年中近 50 年的负责人,讲述了伊尔梅瑙设计科学的故事:背景、起源、发展、对科研的贡献、教学以及向工业界的转化。由于伊尔梅瑙在 1949 年至 1990 年期间位于德意志民主共和国("东德")境内,这个故事不乏政治和社会方面的影响,其中一些影响令人惊讶。
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引用次数: 0
Exploring the impact of design tool usage on design for additive manufacturing processes and outcomes 探索设计工具的使用对增材制造工艺和成果设计的影响
IF 2.4 Q1 Arts and Humanities Pub Date : 2024-01-05 DOI: 10.1017/dsj.2023.34
Hannah D. Budinoff, Sara McMains, Sara Shonkwiler
Abstract Improving designers’ ability to identify manufacturing constraints during design can help reduce the time and cost involved in the development of new products. Different design for additive manufacturing (DfAM) tools exist, but the design outcomes produced using such tools are often evaluated without comparison to existing tools. This study addresses the research gap by directly comparing design performance using two design support tools: a worksheet listing DfAM principles and a manufacturability analysis software tool that analyzes compliance with the same principles. In a randomized-controlled study, 49 nonexpert designers completed a design task to improve the manufacturability of a 3D-printed part using either the software tool or the worksheet tool. In this study, design outcome data (creativity and manufacturability) and design process data (task load and time taken) were measured. We identified statistically significant differences in the number of manufacturability violations in the software and worksheet groups and the creativity of the designs with novel build orientations. Results demonstrated limitations associated with lists of principles and highlighted the potential of software in promoting creativity by encouraging the exploration of alternative build orientations. This study provides support for using software to help designers, particularly nonexpert designers who rely on trial and error during design, evaluate the manufacturability of their designs more effectively, thereby promoting concurrent engineering design practices.
摘要 提高设计人员在设计过程中识别制造限制的能力,有助于减少开发新产品所需的时间和成本。目前存在不同的增材制造设计(DfAM)工具,但对使用这些工具产生的设计结果的评估往往没有与现有工具进行比较。本研究针对这一研究空白,直接比较了使用两种设计支持工具的设计性能:一种是列出 DfAM 原则的工作表,另一种是分析是否符合相同原则的可制造性分析软件工具。在一项随机对照研究中,49 名非专家设计师使用软件工具或工作表工具完成了一项设计任务,以提高 3D 打印部件的可制造性。在这项研究中,我们测量了设计结果数据(创造性和可制造性)和设计过程数据(任务负荷和所用时间)。我们发现,软件组和工作表组的可制造性违规数量以及采用新构建方向的设计的创造性在统计学上存在显著差异。研究结果表明了与原则清单相关的局限性,并强调了软件通过鼓励探索其他构建方向来促进创造力的潜力。这项研究支持使用软件来帮助设计人员,尤其是在设计过程中依赖尝试和错误的非专业设计人员,更有效地评估其设计的可制造性,从而促进并行工程设计实践。
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引用次数: 0
Interesting and impressive: exploring design factors for product graphics interchange format to enhance engagement 有趣且令人印象深刻:探索产品图形交换格式的设计因素以提高参与度
IF 2.4 Q1 Arts and Humanities Pub Date : 2023-12-04 DOI: 10.1017/dsj.2023.29
Wei Xiang, Tianhui Guo, Wei-yue Gao, Xueyou Wang, Ziyue Lei, Xuanhui Liu, Lingyun Sun
Abstract Product graphics interchange formats (GIFs) employ this format to show the features of the product and make up for the lack of physical experience online. These GIFs have been widely applied in domains such as e-shopping and social media, aiming to interest and impress viewers. Contrary to this wide application, most designers in this domain lack expertise and produce GIFs of varied quality. Moreover, the knowledge of techniques to enhance viewers’ engagement with product GIFs is also lacking. To bridge the gap, we conducted a series of studies. First, we collected and summarized seven design factors referring to existing literature and semi-structured interviews. Then, the impacts of these design factors were revealed through an online study with 106 product GIFs among 307 participants. The results showed that visual-related factors such as color contrast and moving intensity mainly impact viewers’ interest, while content-related factors such as scenario and style matching impact viewers’ impressions. The simplicity of GIFs also impressed viewers with a quick viewing mode. Finally, we conducted a workshop and verified that these results support large-scale production of product GIFs. Our studies might support the codesign methods of product GIFs and enhance their quality in design practice.
摘要产品图形交换格式(gif)采用这种格式来显示产品的特征,弥补在线物理体验的不足。这些动图被广泛应用于电子购物和社交媒体等领域,旨在引起观众的兴趣并给他们留下深刻印象。与这种广泛的应用相反,大多数设计师在这个领域缺乏专业知识和生产各种质量的gif。此外,还缺乏提高观众对产品动图参与程度的技术知识。为了缩小差距,我们进行了一系列的研究。首先,我们参考现有文献和半结构化访谈收集并总结了七个设计因素。然后,通过对307名参与者的106个产品动图进行在线研究,揭示了这些设计因素的影响。结果表明,色彩对比、运动强度等视觉相关因素主要影响观众的兴趣,而场景、风格匹配等内容相关因素主要影响观众的印象。动图的简洁也给观众留下了深刻的印象,它的快速观看模式。最后,我们进行了工作坊,并验证了这些结果支持产品gif的大规模生产。我们的研究可以为产品动图的协同设计方法提供支持,并在设计实践中提高动图的质量。
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引用次数: 0
Make it or draw it? Investigating the communicative trade-offs between sketches and prototypes 制作还是绘制?调查草图和原型之间的沟通权衡
IF 2.4 Q1 Arts and Humanities Pub Date : 2023-12-01 DOI: 10.1017/dsj.2023.31
Sandeep Krishnakumar, Cynthia Letting, Erin Johnson, Nicolas F. Soria Zurita, Jessica Menold
Abstract Design representations play a crucial role in facilitating communication between individuals in design. Sketches and physical prototypes are frequently used to communicate design concepts in early-stage design. However, we lack an understanding of the communicative benefits each representation provides and how these benefits relate to the effort and resources required to create each representation. A mixed-methods study was conducted with 44 participants to identify whether sketches and physical prototypes led to different levels of cognitive load perceived by a communicator and listener and the characteristics that shape their cognitive load during communication. Results showed that listeners perceived higher levels of mental and physical demands when understanding ideas as low-fidelity physical prototypes, as compared to sketches. No significant differences were found in the cognitive load levels of communicators between the two conditions. Qualitative analyses of post-task semi-structured interviews identified five themes relating to verbal explanations and visual representations that shape designers’ cognitive load when understanding and communicating ideas through design representations. Results indicate that designers should be aware of the specific objectives they seek to accomplish when selecting the design representation used to communicate. This work contributes to the knowledge base needed for designers to use design representations more effectively as tools for communication.
摘要设计表示在促进设计个体之间的交流方面起着至关重要的作用。在早期设计阶段,草图和实物原型经常用于传达设计概念。然而,我们缺乏对每种表示提供的交流利益的理解,以及这些利益与创建每种表示所需的努力和资源之间的关系。研究人员对44名参与者进行了一项混合方法的研究,以确定草图和实物原型是否会导致沟通者和倾听者感知到不同程度的认知负荷,以及在沟通过程中形成认知负荷的特征。结果表明,与草图相比,当听众将想法理解为低保真度的物理原型时,他们会感受到更高水平的精神和身体需求。交际者的认知负荷水平在两种情况下无显著差异。任务后半结构化访谈的定性分析确定了五个与口头解释和视觉表征相关的主题,这些主题在通过设计表征理解和交流想法时塑造了设计师的认知负荷。结果表明,设计师在选择用于沟通的设计表现形式时,应该意识到他们寻求实现的具体目标。这项工作有助于设计师更有效地使用设计表示作为沟通工具所需的知识库。
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引用次数: 0
A multipole-based effect catalog system for the systematic identification of potential measurands 基于多极效应的效应目录系统,用于系统识别潜在测量物
IF 2.4 Q1 Arts and Humanities Pub Date : 2023-11-30 DOI: 10.1017/dsj.2023.30
G. Vorwerk-Handing, P. Welzbacher, E. Kirchner
Abstract Caused by the progressing digitalization in mechanical engineering, a significant demand for information about characteristic process and state variables of technical systems arises. However, since it is oftentimes neither obvious what nor how to measure, the integration of measuring functions, in particular in terms of a retrofit, represents a current challenge in mechanical engineering. In order to overcome this challenge, an approach for the systematic identification of potential measurands is provided in this contribution. For this purpose, the approach of physical effect catalogs is taken up and used for the systematic identification of potential measurands, starting from a physical variable to be determined. Existing catalog systems have two major limitations with respect to the intended identification of cause–effect relationships: They assume an effect to be realized and a consideration of design parameters of a technical system is not intended. These limitations are overcome by linking the fundamental idea of existing catalog systems with the basics of multipole-based modeling. In this way, a multipole-based effect catalog system is developed. It creates the foundation to systematically include the changes and transformations of a process or state variable to be determined into the identification of potential measurands.
摘要 随着机械工程领域数字化进程的不断推进,对技术系统的特征过程和状态变量信息的需求日益增长。然而,由于测量什么和如何测量往往并不明显,因此测量功能的集成,尤其是在改造方面,是机械工程领域当前面临的一项挑战。为了克服这一挑战,本文提供了一种系统识别潜在测量对象的方法。为此,我们采用了物理效应目录的方法,并从待确定的物理变量出发,系统地识别潜在的测量值。现有的目录系统在识别因果关系方面有两大局限:它们假定了要实现的效果,并且不考虑技术系统的设计参数。通过将现有目录系统的基本思想与基于多极建模的基本原理相结合,可以克服这些局限性。通过这种方式,基于多极的效应目录系统得以开发。它为系统地将待确定过程或状态变量的变化和转换纳入潜在测量值的识别奠定了基础。
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引用次数: 0
Artificial intelligence in design education: evaluating ChatGPT as a virtual colleague for post-graduate course development 设计教育中的人工智能:评估作为研究生课程开发虚拟同事的 ChatGPT
IF 2.4 Q1 Arts and Humanities Pub Date : 2023-11-17 DOI: 10.1017/dsj.2023.28
Yaron Meron, Yasemin Tekmen Araci
Abstract This article explores the ability of ChatGPT to function as a virtual colleague in helping to design materials for higher education design students. Using a self-study methodology, two university educators attempted to collaborate with ChatGPT to create course materials targeted at higher education design students, before reflecting on its strengths and weaknesses during the process. Contextualising ChatGPT as the latest acute example of digital disruptors that design practices and processes have faced, the authors evaluated its current and potential threats and opportunities for the creation of design-focused learning content. The authors found that ChatGPT was a competent partner with regard to saving time, structuring textual content and documentation, and as a brainstorming tool. However, ChatGPT’s weaknesses included content generation that was often generic, usually requiring much human prompting, cajoling, and manual editing to produce desirable outcomes. Overall, ChatGPT was found to excel at its stated functionality as a language model, with some potentially useful functionality for the creation of higher education design course materials and outlines, as well as limitations. The reflections discussed can be used to inform design educators who may want to work with ChatGPT when designing course materials. However, acknowledging limitations and potential ethical challenges, the authors’ caution that educators may have to evaluate for themselves whether ChatGPT’s potential advantages outweigh its disadvantages.
摘要 本文探讨了 ChatGPT 作为虚拟同事帮助高等教育设计专业学生设计教材的能力。两位大学教育工作者采用自我研究的方法,尝试与 ChatGPT 合作创建针对高等教育设计专业学生的课程材料,并在此过程中反思 ChatGPT 的优缺点。作者将 ChatGPT 作为设计实践和流程所面临的数字颠覆者的最新典型案例,评估了其在创建以设计为重点的学习内容方面的当前和潜在威胁与机遇。作者发现,ChatGPT 在节省时间、构建文本内容和文档方面是一个称职的合作伙伴,也是一个集思广益的工具。然而,ChatGPT 的缺点包括生成的内容往往是通用的,通常需要大量的人工提示、劝说和手动编辑才能产生理想的结果。总的来说,ChatGPT 作为一种语言模型,在其既定功能方面表现出色,在创建高等教育设计课程材料和大纲方面具有一些潜在的有用功能,但也存在一些局限性。所讨论的反思可以为设计教育工作者在设计课程材料时使用 ChatGPT 提供参考。不过,考虑到其局限性和潜在的道德挑战,作者提醒教育工作者必须自行评估 ChatGPT 的潜在优势是否大于劣势。
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引用次数: 0
Three decades of machine learning with neural networks in computer-aided architectural design (1990–2021) 计算机辅助建筑设计中使用神经网络的机器学习三十年(1990–2021)
IF 2.4 Q1 Arts and Humanities Pub Date : 2023-08-25 DOI: 10.1017/dsj.2023.21
Jinmo Rhee, Pedro Veloso, Ramesh Krishnamurti
Abstract Over the past years, computational methods based on deep learning—that is, machine learning with multilayered neural networks—have become state-of-the-art in main research areas in computer-aided architectural design (CAAD). To understand current trends of CAAD with deep learning, to situate them in a broader historical context, and to identify future research challenges, this article presents a systematic review of publications that apply neural networks to CAAD problems. Research papers employing neural networks were collected, in particular, from CumInCad a major open-access repository of the CAAD community and categorized into different types of research problems. Upon analyzing the distribution of the papers in these categories, namely, the composition of research subjects, data types, and neural network models, this article suggests and discusses several historical and technical trends. Moreover, it identifies that the publications analyzed typically provide limited access to important research components used as part of their deep learning methods. The article points out the importance of sharing training experiments and data, of describing the dataset, dataset parameters, dataset samples, model, learning parameters, and learning results to support reproducibility. It proposes a guideline that aims at increasing the quality and availability of CAAD research with machine learning.
摘要在过去的几年里,基于深度学习的计算方法——即具有多层神经网络的机器学习——已经成为计算机辅助建筑设计(CAAD)主要研究领域的最先进方法。为了通过深度学习了解CAAD的当前趋势,将其置于更广泛的历史背景下,并确定未来的研究挑战,本文对将神经网络应用于CAAD问题的出版物进行了系统综述。特别是从CAAD社区的主要开放访问存储库CumInCad收集了使用神经网络的研究论文,并将其归类为不同类型的研究问题。通过分析这些类别中论文的分布,即研究主题的组成、数据类型和神经网络模型,本文提出并讨论了几个历史和技术趋势。此外,它还指出,所分析的出版物通常对作为其深度学习方法一部分的重要研究内容提供有限的访问权限。文章指出了共享训练实验和数据、描述数据集、数据集参数、数据集样本、模型、学习参数和学习结果以支持再现性的重要性。它提出了一项旨在通过机器学习提高CAAD研究的质量和可用性的指导方针。
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引用次数: 0
Front-end design prototyping strategies during remote stakeholder engagement 远程涉众参与期间的前端设计原型策略
IF 2.4 Q1 Arts and Humanities Pub Date : 2023-08-24 DOI: 10.1017/dsj.2023.23
Nick D. Moses, Lauren R. Wojciechowski, S. Daly, K. Sienko
Abstract Engineers must engage project stakeholders effectively if stakeholder needs are to be met, and prototypes are key tools for communicating design form and function. Quality stakeholder engagement in the front end of design processes, in particular, is critical in the success or failure of design projects. As remote stakeholder engagement has become increasingly common as industry trends toward distributed design, there is a need to develop the theory and practices behind effective remote design processes, which have not yet been as well-studied as in-person design. This study explored the prototyping strategies for remote stakeholder engagement during front-end design used by 10 engineering practitioners and 10 senior engineering students through semi-structured interviews. Prototyping strategies were found to overlap with many of the strategies described by prior literature that are not specific to remote engagement modes, though several of these strategies were adapted to the remote context, and three emergent strategies for prototyping in remote engagements were identified. Designers’ perceptions of remote versus in-person prototyping strategies for stakeholder engagement in front-end design, including perceived advantages and limitations, were also explored, and recommendations for educators to better prepare engineering students for hybrid and remote work are provided.
如果要满足项目干系人的需求,工程师必须有效地与干系人接触,而原型是沟通设计形式和功能的关键工具。在设计过程的前端,质量利益相关者的参与对设计项目的成败至关重要。随着行业趋向分布式设计,远程利益相关者的参与变得越来越普遍,因此有必要开发有效的远程设计过程背后的理论和实践,这些理论和实践还没有像面对面设计那样得到充分的研究。本研究通过半结构化访谈,探讨了10名工程从业人员和10名工程专业高年级学生在前端设计过程中使用的远程利益相关者参与的原型策略。研究发现,原型策略与先前文献中描述的许多非特定于远程参与模式的策略重叠,尽管其中一些策略适用于远程环境,并且确定了远程参与中的三种紧急原型策略。设计师对前端设计中利益相关者参与的远程和现场原型策略的看法,包括感知到的优势和局限性,也进行了探讨,并为教育工作者提供了建议,以更好地为工程学生准备混合和远程工作。
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引用次数: 0
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Design Science
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