{"title":"The writing system at play","authors":"V. Cook, B. Bassetti, Jyotsna Vaid","doi":"10.1080/17586801.2012.740432","DOIUrl":null,"url":null,"abstract":"What is writing for? The standard answers would include Halliday’s (2003) ideational function for communicating ideas and interpersonal function for relating to other people, or else the written language as a permanent record. Few would mention the idea of play. Yet many people enjoy playing games with writing, whether in the form of letter rearrangements of Scrabble†, anagrams in crossword puzzles, ambigrams in tattoos, iPhone games like Scramble, cross-language puns in billboards (Stefanowitsch, 2002), or signs, such as the following one supposedly posted in a Bucharest hotel lobby: ‘‘The lift is being fixed for the next day. During that time we regret that you will be unbearable’’ (quoted in Vaid, 2006). Attributes of the writing system are exploited by poets, such as the [twentieth century] lack of capital letters in e.e. cummings’ poetry or the [seventeenth century] use of shapes as in the angel-shaped poem of George Herbert, Easter Wings. Prose also exploits the writing system, as in the [eighteenth century] twirling of Uncle Toby’s cane in Tristram Shandy, the flowing LED capital letters of Chicago by Jenny Holzer, or the [twenty-first century] Tyne Line of Text Flow by Carol Sommer, Sue Downing and William Herbert, whose texts range from Latin to text messaging over 120 metres of Newcastle pavement. Significantly, this paragraph started with letter games and ended with public art: the writing system is played with in many ways and many different levels. Richard Gregory once observed that the distinctive thing about language is that it can create fictions, meaningful statements which do not correspond to the ‘‘real’’ world (Gregory, 1974); Jean-Paul Sartre argued that the crucial aspect of human language is its ability to describe what is not (Sartre, 1958/1943). The boundaries of human rule systems can be explored and deliberately transgressed. As depicted in Huizinga’s Homo Ludens (1955), play is a central aspect of human culture. According to Gregory Bateson (1972, p. 180), the meaning of play is ‘‘These actions in which we now engage do not denote what these actions for which they stand would denote’’. Hence in writing system terms, play is when things are not what they seem, when written text is used in ways that deliberately transcend the typical mode, drawing WRITING SYSTEMS RESEARCH 2012, 4 (2), 120 121","PeriodicalId":39225,"journal":{"name":"Writing Systems Research","volume":"4 1","pages":"120 - 121"},"PeriodicalIF":0.0000,"publicationDate":"2012-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1080/17586801.2012.740432","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Writing Systems Research","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/17586801.2012.740432","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Arts and Humanities","Score":null,"Total":0}
引用次数: 0
Abstract
What is writing for? The standard answers would include Halliday’s (2003) ideational function for communicating ideas and interpersonal function for relating to other people, or else the written language as a permanent record. Few would mention the idea of play. Yet many people enjoy playing games with writing, whether in the form of letter rearrangements of Scrabble†, anagrams in crossword puzzles, ambigrams in tattoos, iPhone games like Scramble, cross-language puns in billboards (Stefanowitsch, 2002), or signs, such as the following one supposedly posted in a Bucharest hotel lobby: ‘‘The lift is being fixed for the next day. During that time we regret that you will be unbearable’’ (quoted in Vaid, 2006). Attributes of the writing system are exploited by poets, such as the [twentieth century] lack of capital letters in e.e. cummings’ poetry or the [seventeenth century] use of shapes as in the angel-shaped poem of George Herbert, Easter Wings. Prose also exploits the writing system, as in the [eighteenth century] twirling of Uncle Toby’s cane in Tristram Shandy, the flowing LED capital letters of Chicago by Jenny Holzer, or the [twenty-first century] Tyne Line of Text Flow by Carol Sommer, Sue Downing and William Herbert, whose texts range from Latin to text messaging over 120 metres of Newcastle pavement. Significantly, this paragraph started with letter games and ended with public art: the writing system is played with in many ways and many different levels. Richard Gregory once observed that the distinctive thing about language is that it can create fictions, meaningful statements which do not correspond to the ‘‘real’’ world (Gregory, 1974); Jean-Paul Sartre argued that the crucial aspect of human language is its ability to describe what is not (Sartre, 1958/1943). The boundaries of human rule systems can be explored and deliberately transgressed. As depicted in Huizinga’s Homo Ludens (1955), play is a central aspect of human culture. According to Gregory Bateson (1972, p. 180), the meaning of play is ‘‘These actions in which we now engage do not denote what these actions for which they stand would denote’’. Hence in writing system terms, play is when things are not what they seem, when written text is used in ways that deliberately transcend the typical mode, drawing WRITING SYSTEMS RESEARCH 2012, 4 (2), 120 121
写作是为了什么?标准答案包括韩礼德(2003)的概念功能,用于交流思想,人际功能,用于与他人联系,或者书面语言作为永久记录。很少有人会提到游戏的概念。然而,许多人喜欢玩文字游戏,无论是《Scrabble》中的字母重排、填字游戏中的字谜、纹身中的歧义、《Scramble》等iPhone游戏、广告牌上的跨语言双关语,还是布加勒斯特一家酒店大堂张贴的告示,比如:“电梯将于第二天修理。在那段时间里,我们很遗憾你将无法忍受”(引用自Vaid, 2006)。诗人利用了书写系统的属性,例如[20世纪]e.e.卡明斯诗歌中没有大写字母,或[17世纪]乔治·赫伯特的天使形诗歌《复活节之翼》中使用形状。散文也利用了书写系统,如[18世纪]《崔斯特拉姆·尚迪》中托比叔叔的手杖旋转,珍妮·霍尔泽的芝加哥流动的LED大写字母,或[21世纪]卡罗尔·索默、苏·唐宁和威廉·赫伯特的《泰恩文本流》,他们的文本从拉丁语到120米长的纽卡斯尔人行道上的短信都有。值得注意的是,这一段以字母游戏开始,以公共艺术结束:书写系统以多种方式和不同的水平进行游戏。理查德·格雷戈里(Richard Gregory)曾经观察到,语言的独特之处在于它可以创造虚构,即不符合“真实”世界的有意义的陈述(Gregory, 1974);让-保罗·萨特认为,人类语言的关键方面是它描述非事物的能力(萨特,1958/1943)。人类规则系统的边界可以被探索和故意突破。正如Huizinga的《Ludens》(1955)所描述的那样,游戏是人类文化的一个核心方面。根据Gregory Bateson (1972, p. 180)的说法,游戏的意义是“我们现在参与的这些行为并不表示它们所代表的这些行为所表示的东西”。因此,在书写系统术语中,游戏是指当事物并非表面上的样子,当书面文本以有意超越典型模式的方式使用时,如writing SYSTEMS RESEARCH 2012, 4(2), 120 121所示