Designing Gamified Learning Management Systems for Higher Education

Natalia Limantara, Meyliana, F. Gaol, Harjanto Prabowo
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引用次数: 2

Abstract

Gamification is the application of game elements in non-gaming situations such as education. This technique can be used to improve student learning motivation, engagement, and performance. In practice, this technique is part of the Learning Management System (LMS) that is used during the learning process. Using the prior literature review and observation approach, this research integrates gamification framework, type of player, and six steps of gamification into a gamification model that can be applied in university-level learning. This gamification strategy is expected to boost student learning motivation, engagement, and performance.
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设计高等教育游戏化学习管理系统
游戏化是指游戏元素在教育等非游戏情境中的应用。这个技巧可以用来提高学生的学习动机、参与度和表现。在实践中,该技术是学习管理系统(LMS)的一部分,在学习过程中使用。本研究采用文献回顾和观察的方法,将游戏化框架、玩家类型和游戏化的六个步骤整合到一个可以应用于大学水平学习的游戏化模型中。这种游戏化策略有望提高学生的学习动机、参与度和表现。
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CiteScore
2.80
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0.00%
发文量
120
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