Robotics for Young People in AZORESminiBOT

Anália Santos, Dora A Pereira, Nanci Botelho, Paul Medeiros, J. Cascalho
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引用次数: 4

Abstract

This paper intends to analyze the implementation of the Festival de Robótica - AZORESminiBOT, a robotics festival for the young which purpose was to create learning experiences that lead to the utilization of robots, promoting coding skills and computational thinking, as well as cooperative problem solving and with the mobilization of knowledge from specific curricular areas. At the same time, we intended to sensitize teachers to the relevance and comprehensiveness that robotic and coding activities can have in an educational environment. The festival took place in a school located at São Miguel Island, Azores. The proposed activities and the participation of the children in the four stations available were evaluated using direct observation and surveys by questionnaire. From the observations made by the researchers and the answers to the questionnaires of the 155 children who participated, 11 teachers, and 22 collaborators who facilitated the activities, it was concluded that the activities implemented were of interest to the children and were considered relevant by the teachers, but some aspects concerning the operation of the robots and the scenarios created should be taken care of in the future so that the pedagogical component is effective and of quality.
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AZORESminiBOT的年轻人机器人技术
本文旨在分析Robótica - AZORESminiBOT节的实施情况,这是一个面向年轻人的机器人节,其目的是创造学习经验,导致机器人的使用,促进编码技能和计算思维,以及合作解决问题,并动员特定课程领域的知识。与此同时,我们想让老师们意识到机器人和编码活动在教育环境中的相关性和全面性。该节日在亚速尔群岛米格尔岛的一所学校举行。通过直接观察和问卷调查,对拟议的活动和四个现有站点的儿童参与情况进行了评价。从研究人员的观察和对155名参与的儿童、11名教师和22名协助活动的合作者的问卷回答来看,得出的结论是,所实施的活动是孩子们感兴趣的,并且被教师认为是相关的,但有关机器人操作和创建场景的一些方面应该在未来得到照顾,以便教学部分有效和高质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
2.80
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0.00%
发文量
120
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