The Effect of Digital Learning of Historical Comics on Students‘ Critical Thinking Skills

Rini Setyowati, S. Rochmat, Aman
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Abstract

Comics provide a visual, inventive, and sequential reading experience for students learning on their own. Both comics and history present narratives in chronological order. Students pay less attention to reading historical literature, requiring them to put more emphasis on their thinking skills. The author intends to determine how historical comic learning affects students’ critical thinking skills. This quasi-experimental mixed-method design included pre- and post-tests and interview group. A total of 184 students were divided evenly between two groups, each consisting of N=92 members: a control group and an experimental group. While members of the control group were taught to read textbooks through online instruction, members of the experimental group read historical comics learning media. The N-Gain test showed the treatment group’s critical thinking skills was 61.8% (Moderate) and the control group’s was 38.2% (Low). The ANOVA findings demonstrated a statistically significant relationship between historical comics learning media and critical thinking skills (F = 49.749; p = 0.000). The results indicate that using historical comics makes reading material more enjoyable, adds intrigue to stories, and improves students’ attention. In order to maximize critical thinking students’ skills, it is important to pay greater attention to the provision of engaging, interactive, and appropriate learning media.
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历史漫画数字化学习对学生批判性思维能力的影响
漫画为学生自学提供了一种视觉上的、创造性的、连续的阅读体验。漫画和历史都是按时间顺序叙述的。学生们不太注重阅读历史文献,这就要求他们更加重视思维能力。作者打算确定历史喜剧学习如何影响学生的批判性思维能力。准实验混合方法设计包括前测、后测和访谈组。184名学生被平均分为两组,每组N=92人:对照组和实验组。对照组的成员通过在线教学阅读教科书,实验组的成员通过历史漫画学习媒体阅读。N-Gain测试显示,治疗组的批判性思维能力为61.8%(中等),对照组为38.2%(低)。方差分析结果显示,历史漫画学习媒介与批判性思维能力之间存在显著的统计学关系(F = 49.749;P = 0.000)。结果表明,使用历史漫画使阅读材料更有趣,增加了故事的趣味性,并提高了学生的注意力。为了最大限度地提高学生的批判性思维技能,重要的是要更加重视提供有吸引力的、互动的和适当的学习媒体。
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2.80
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120
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