Formal verification of Fuzzy-based XAI for Strategic Combat Game

Nicholas Ernest, Timothy Arnett, Zachariah Phillips
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Abstract

Explainable AI is a topic at the forefront of the field currently for reasons involving human trust in AI, correctness, auditing, knowledge transfer, and regulation. AI that is developed with reinforcement learning (RL) is especially of interest due to the non-transparency of what was learned from the environment. RL AI systems have been shown to be "brittle" with respect to the conditions it can safely operate in, and therefore ways to show correctness regardless of input values are of key interest. One way to show correctness is to verify the system using Formal Methods, known as Formal Verification. These methods are valuable, but costly and difficult to implement, leading most to instead favor other methodologies for verification that may be less rigorous, but more easily implemented. In this work, we show methods for development of an RL AI system for aspects of the strategic combat game Starcraft 2 that is performant, explainable, and formally verifiable. The resulting system performs very well on example scenarios while retaining explainability of its actions to a human operator or designer. In addition, it is shown to adhere to formal safety specifications about its behavior.
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基于模糊的战略战斗博弈XAI的形式化验证
可解释的人工智能目前是该领域的前沿话题,原因涉及人类对人工智能的信任、正确性、审计、知识转移和监管。通过强化学习(RL)开发的人工智能尤其令人感兴趣,因为从环境中学习的内容不透明。RL AI系统已经被证明在安全运行的条件下是“脆弱的”,因此无论输入值如何,显示正确性的方法都是关键。显示正确性的一种方法是使用形式化方法验证系统,称为形式化验证。这些方法是有价值的,但是昂贵且难以实现,导致大多数人转而青睐其他方法进行验证,这些方法可能不那么严格,但更容易实现。在这项工作中,我们展示了为战略战斗游戏《星际争霸2》的各个方面开发RL AI系统的方法,该系统具有高性能、可解释性和可正式验证性。生成的系统在示例场景中表现得非常好,同时保留了对人类操作员或设计师的操作的可解释性。此外,它还遵守有关其行为的正式安全规范。
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