Technological resources in bilingual education for deaf students

Lílian de Sousa Sena, Ilka Márcia Ribeiro de Souza Serra, Eliane Schlemmer
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Abstract

Digital technologies present many possibilities to enhance the teaching and learning processes of deaf and hearing students. An example of this are the technological didactic games, which can contribute to learning and digital and social inclusion. Using strategies that promote the inclusion of deaf students is currently a latent need.  Thus, this paper aims to study the use of playful resources structured with the Power Point tool in the process of acquisition of Portuguese language in a bilingual proposal with sign language. This study aims to analyze the contribution of technological didactic games in the process of acquisition of Portuguese Language, by high school students, in a classroom context composed of deaf and hearing students, in a school located in the city of Timon, in the state of Maranhão. It is a field research, of exploratory and qualitative nature, which also investigates the representation of deaf culture in the didactic games used, and the contribution of technological resources in educational contexts that do not have access to the internet. To achieve the objectives, in addition to bibliographic references, it was made observation of the classes with the use of games and application of semi-open questionnaire for analysis. The results show that digital games promote engagement and motivation for learning, and that playfulness provides the creation of a more empathetic and inclusive environment.
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聋人双语教育中的技术资源
数字技术为加强聋人和听力健全学生的教学过程提供了许多可能性。这方面的一个例子是技术教学游戏,它可以促进学习、数字和社会包容。使用促进聋哑学生融入的策略是当前一个潜在的需求。因此,本文旨在研究在手语双语提案中,利用ppt工具构建的有趣资源在葡萄牙语习得过程中的使用。本研究旨在分析技术教学游戏在葡萄牙语习得过程中的贡献,在一个由聋哑人和听力正常的学生组成的课堂环境中,在maranh州的Timon市的一所学校。这是一项具有探索性和定性性质的实地研究,它也调查了所使用的教学游戏中聋人文化的表现,以及在无法访问互联网的教育环境中技术资源的贡献。为了达到目的,除了参考书目外,还利用游戏的方式对课堂进行观察,并运用半开放式问卷进行分析。研究结果表明,数字游戏促进了学生的参与度和学习动机,而游戏性则创造了一个更具同理心和包容性的环境。
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来源期刊
Revista Tempos e Espacos Educacao
Revista Tempos e Espacos Educacao EDUCATION & EDUCATIONAL RESEARCH-
自引率
0.00%
发文量
98
审稿时长
20 weeks
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