Active Learning Environment for the Heritage of Korean Modern Architecture

Sunyoung Jang, Sung-Ah Kim
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引用次数: 1

Abstract

This research proposes the composition logic of an Active Learning Environment (ALE), to enable discovery by learning through experience, whilst increasing knowledge about modern architectural heritage. Linking information to the historical heritage using Information and Communication Technology (ICT) helps to overcome the limits of previous learning methods, by providing rich learning resources on site. Existing field trips of cultural heritages are created to impart limited experience content from web resources, or receive content at a specific place through humanities Geographic Information System (GIS). Therefore, on the basis of the blended space theory, an augmented space experience method for overcoming these shortages was composed. An ALE space framework is proposed to enable discovery through learning in an expanded space. The operation of ALE space is needed to create full coordination, such as a Content Management System (CMS). It involves a relation network to provide knowledge to the rule engine of the CMS. The application is represented with the Deoksugung Palace Seokjojeon hall example, by describing a user experience scenario.
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韩国现代建筑遗产的主动学习环境
本研究提出了主动学习环境(ALE)的构成逻辑,通过经验学习来发现,同时增加对现代建筑遗产的了解。利用信息和通信技术(ICT)将信息与历史遗产联系起来,通过提供丰富的现场学习资源,有助于克服以往学习方法的局限性。现有的文化遗产实地考察是通过网络资源传授有限的体验内容,或通过人文地理信息系统(GIS)接收特定地点的内容。因此,在混合空间理论的基础上,提出了一种克服这些不足的增强空间体验方法。提出了一个ALE空间框架,实现了在扩展空间中通过学习进行发现。ALE空间的运营需要建立充分的协调,例如内容管理系统(CMS)。它涉及到一个关系网络,为CMS的规则引擎提供知识。该应用程序通过描述用户体验场景,以德寿宫石竹殿为例进行表示。
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