Students’ Perceptions of a Simulated Store Planning Project Set in a Brick and Mortar Retail Research Lab

IF 2.4 4区 管理学 Q3 BUSINESS Clothing and Textiles Research Journal Pub Date : 2022-03-02 DOI:10.1177/0887302X221084057
Dina Smith-Glaviana, Brian E. Martinez
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Abstract

Student perceptions of a simulated store planning project set in a brick and mortar retail research lab were examined using the Concrete, Active, Primary-Abstract, Passive, Secondary Learning Potency Scales for Real and Simulated Situations by Bergsteiner and Avery (2014) as a framework. Quantitative seven-point Likert-type survey data (N = 30) and qualitative student reflection paper data (N = 27) were simultaneously collected and analyzed using SPSS and NVivo Qualitative Coding software. Students perceived the project’s environment and most of the activities performed within it as realistic or having a real-world connection, except for the large number of individuals involved in store planning, which led to an implication for designing simulated projects: To be concrete, simulated learning activities must have three specific tangible elements: a realistic environment (mock retail store), realistic activities (folding, hanging, and displaying merchandise), and realistic outcomes/consequences related to activities performed (increased or decreased foot traffic among visitors).
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学生对实体零售研究实验室中模拟商店规划项目的看法
使用Bergsteiner和Avery(2014)为真实情境和模拟情境设计的具体、主动、初级-抽象、被动、次级学习效能量表作为框架,研究了学生对实体零售研究实验室中模拟商店规划项目的感知。同时收集定量七点likert型调查数据(N = 30)和定性学生反思论文数据(N = 27),使用SPSS和NVivo定性编码软件进行分析。学生们认为项目的环境和在其中进行的大多数活动都是真实的或与现实世界有联系的,除了大量的个人参与商店规划,这导致了设计模拟项目的暗示:具体来说,模拟学习活动必须有三个具体的有形元素:一个真实的环境(模拟零售商店),真实的活动(折叠、悬挂和展示商品),以及与活动相关的真实结果/后果(增加或减少游客的客流量)。
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来源期刊
CiteScore
5.30
自引率
5.30%
发文量
12
期刊介绍: Published quarterly, Clothing & Textiles Research Journal strives to strengthen the research base in clothing and textiles, facilitate scholarly interchange, demonstrate the interdisciplinary nature of the field, and inspire further research. CTRJ publishes articles in the following areas: •Textiles, fiber, and polymer science •Aesthetics and design •Consumer Theories and Behavior •Social and psychological aspects of dress or educational issues •Historic and cultural aspects of dress •International/retailing/merchandising management and industry analysis
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