Alessandro Canossa, Ahmad Azadvar, C. Harteveld, Anders Drachen, Sebastian Deterding
{"title":"Influencers in Multiplayer Online Shooters: Evidence of Social Contagion in Playtime and Social Play","authors":"Alessandro Canossa, Ahmad Azadvar, C. Harteveld, Anders Drachen, Sebastian Deterding","doi":"10.1145/3290605.3300489","DOIUrl":null,"url":null,"abstract":"In a wide range of social networks, people's behavior is influenced by social contagion: we do what our network does. Networks often feature particularly influential individuals, commonly called \"influencers.\" Existing work suggests that in-game social networks in online games are similar to real-life social networks in many respects. However, we do not know whether there are in-game equivalents to influencers. We therefore applied standard social network features used to identify influencers to the online multiplayer shooter Tom Clancy's The Division. Results show that network feature-defined influencers had indeed an outsized impact on playtime and social play of players joining their in-game network.","PeriodicalId":20454,"journal":{"name":"Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems","volume":" 15","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2019-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"16","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3290605.3300489","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 16
Abstract
In a wide range of social networks, people's behavior is influenced by social contagion: we do what our network does. Networks often feature particularly influential individuals, commonly called "influencers." Existing work suggests that in-game social networks in online games are similar to real-life social networks in many respects. However, we do not know whether there are in-game equivalents to influencers. We therefore applied standard social network features used to identify influencers to the online multiplayer shooter Tom Clancy's The Division. Results show that network feature-defined influencers had indeed an outsized impact on playtime and social play of players joining their in-game network.
在广泛的社会网络中,人们的行为受到社会传染的影响:我们做我们的网络所做的。网络通常以特别有影响力的个人为特色,这些人通常被称为“影响者”。现有研究表明,在线游戏中的社交网络在许多方面与现实生活中的社交网络相似。然而,我们不知道游戏中是否存在与影响者等同的东西。因此,我们将标准社交网络功能用于识别在线多人射击游戏《Tom Clancy’s the Division》的影响者。结果显示,网络功能定义的影响者确实对加入其游戏网络的玩家的游戏时间和社交体验产生了巨大影响。