Influencers in Multiplayer Online Shooters: Evidence of Social Contagion in Playtime and Social Play

Alessandro Canossa, Ahmad Azadvar, C. Harteveld, Anders Drachen, Sebastian Deterding
{"title":"Influencers in Multiplayer Online Shooters: Evidence of Social Contagion in Playtime and Social Play","authors":"Alessandro Canossa, Ahmad Azadvar, C. Harteveld, Anders Drachen, Sebastian Deterding","doi":"10.1145/3290605.3300489","DOIUrl":null,"url":null,"abstract":"In a wide range of social networks, people's behavior is influenced by social contagion: we do what our network does. Networks often feature particularly influential individuals, commonly called \"influencers.\" Existing work suggests that in-game social networks in online games are similar to real-life social networks in many respects. However, we do not know whether there are in-game equivalents to influencers. We therefore applied standard social network features used to identify influencers to the online multiplayer shooter Tom Clancy's The Division. Results show that network feature-defined influencers had indeed an outsized impact on playtime and social play of players joining their in-game network.","PeriodicalId":20454,"journal":{"name":"Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems","volume":" 15","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2019-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"16","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3290605.3300489","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 16

Abstract

In a wide range of social networks, people's behavior is influenced by social contagion: we do what our network does. Networks often feature particularly influential individuals, commonly called "influencers." Existing work suggests that in-game social networks in online games are similar to real-life social networks in many respects. However, we do not know whether there are in-game equivalents to influencers. We therefore applied standard social network features used to identify influencers to the online multiplayer shooter Tom Clancy's The Division. Results show that network feature-defined influencers had indeed an outsized impact on playtime and social play of players joining their in-game network.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
多人在线射击游戏中的影响者:游戏时间和社交玩法中社交传染的证据
在广泛的社会网络中,人们的行为受到社会传染的影响:我们做我们的网络所做的。网络通常以特别有影响力的个人为特色,这些人通常被称为“影响者”。现有研究表明,在线游戏中的社交网络在许多方面与现实生活中的社交网络相似。然而,我们不知道游戏中是否存在与影响者等同的东西。因此,我们将标准社交网络功能用于识别在线多人射击游戏《Tom Clancy’s the Division》的影响者。结果显示,网络功能定义的影响者确实对加入其游戏网络的玩家的游戏时间和社交体验产生了巨大影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
HAExplorer Influencers in Multiplayer Online Shooters: Evidence of Social Contagion in Playtime and Social Play SeeingVR Trigger-Action Programming for Personalising Humanoid Robot Behaviour "Pretty Close to a Must-Have": Balancing Usability Desire and Security Concern in Biometric Adoption
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1