Penerapan Reward dan Punishment untuk Meningkatkan Hasil Belajar Siswa Kelas VIII SMP Negeri 2 Tenggarong Seberang

Sulis Setiawati, Zainuddin Untu, Auliaul Fitrah Samsuddin
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Abstract

This study aims to determine the increase in mathematics learning outcomes through the application of reward and punishment. Typeiofiresearch is classroom action research with students in VIII E class at SMPiNegeri 2 Tenggarong Seberang as research subjects. The research was conducted for 2icycles. Data collection techniques include observation, assignments, end-of-cycle tests, and documentation. The data analysis technique uses narrative statistics, namely the presentation of data in tabular form, the average increase, and the percentage increase in the average learning outcomes. the results of the study show that the application of reward and punishment can increase students' mathematics learning outcomes. The average score of students' mathematics learning outcomes in cycle I was 68.9 with fewer criteria and a completeness percentage of 24%. In cycle II the average student mathematics learning achievement was 82.6 with good criteria and the percentage of completeness was 88%. the results of observations of teacher activities in cycle I and cycle II were classified as very good. the resultsiofiobservationsionistudent activities in cycle I were classified as lacking and in cycle II student activity was classified as very good. The conclusion of this study is that the application of reward and punishment can improve the student’s mathematics learning outcomes.
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奖励和惩罚的应用,以提高国家中八年级学生的学习成绩
本研究旨在通过奖惩的应用来确定数学学习成果的提高。Typeiofiresearch是一项课堂行动研究,研究对象是马来西亚登加荣中学2期8 - E班的学生。这项研究是针对2cycles进行的。数据收集技术包括观察、分配、周期结束测试和文档。数据分析技术使用叙述性统计,即以表格形式呈现数据,平均增长和平均学习成果的百分比增长。研究结果表明,奖惩的运用可以提高学生的数学学习成绩。第一周期学生数学学习成果平均得分为68.9分,标准较少,完成率为24%。第二周期学生平均数学学习成绩为82.6,标准良好,完成率为88%。在第一和第二阶段的教师活动观察结果被归类为非常好。观察结果:第一阶段的学生活动被评为“缺乏”,第二阶段的学生活动被评为“非常好”。本研究的结论是,奖惩的应用可以提高学生的数学学习成果。
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审稿时长
24 weeks
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