Fast algorithms for volume ray tracing

J. Danskin, P. Hanrahan
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引用次数: 248

Abstract

We examine various simple algorithms that exploit homogeneity and accumulate2 opacity for tracing rays through shaded volumes. Most of these methods have error criteria which allow them to trade quality for speed. The time vs. quality tradeoff for these adaptive methods is compared to fixed step multiresolution methods. These methods are also useful for general light transport in volumes.
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体射线追踪的快速算法
我们研究了各种简单的算法,利用均匀性和累积不透明度来追踪光线通过阴影体。大多数这些方法都有错误标准,允许他们以质量换取速度。将这些自适应方法的时间与质量权衡与固定步长多分辨率方法进行了比较。这些方法也适用于一般的体积光输运。
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Volume rendering on scalable shared-memory MIMD architectures Fast algorithms for volume ray tracing Data parallel volume rendering as line drawing Proceedings of the 1992 workshop on Volume visualization Direct volume visualization of three-dimensional vector fields
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