Memora: a Design for Teenagers to Connect Virtual and Physical Possessions

L. Hermans, Mendel Broekhuijsen, P. Markopoulos
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引用次数: 7

Abstract

Nowadays people create enormous collections of media across different platforms and devices, capturing different fragments of their lives. For teenagers especially, virtual possessions are as important as physical ones for expressing their identity, both in the virtual and in the physical world. Connecting these two worlds presents interesting design opportunities for creating new interactive experiences, pertaining to personal media use and self-expression. This paper presents the design and evaluation of Memora, a concept designed in a participatory approach, aiming to enable teenage girls to interact with digital photos using interactive jewellery.
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记忆:青少年连接虚拟和实体财产的设计
如今,人们在不同的平台和设备上创建了大量的媒体集合,捕捉他们生活的不同片段。特别是对于青少年来说,无论是在虚拟世界还是在现实世界中,虚拟财产都与实物财产一样重要,可以表达他们的身份。连接这两个世界为创造新的互动体验提供了有趣的设计机会,与个人媒体使用和自我表达有关。本文介绍了Memora的设计和评估,这是一个以参与式方法设计的概念,旨在使十几岁的女孩能够使用互动珠宝与数字照片进行互动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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