Poster: Enabling Flexible Edge-assisted XR

Jin Heo, Ketan Bhardwaj, Ada Gavrilovska
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引用次数: 2

Abstract

Extended reality (XR) is touted as the next frontier of the digital future. XR includes all immersive technologies of augmented reality (AR), virtual reality (VR), and mixed reality (MR). XR applications obtain the real-world context of the user from an underlying system, and provide rich, immersive, and interactive virtual experiences based on the user's context in real-time. XR systems process streams of data from device sensors, and provide functionalities including perceptions and graphics required by the applications. These processing steps are computationally intensive, and the challenge is that they must be performed within the strict latency requirements of XR. This poses limitations on the possible XR experiences that can be supported on mobile devices with limited computing resources. In this XR context, edge computing is an effective approach to address this problem for mobile users. The edge is located closer to the end users and enables processing and storing data near them. In addition, the development of high bandwidth and low latency network technologies such as 5G facilitates the application of edge computing for latency-critical use cases [4], [11]. This work presents an XR system for enabling flexible edge-assisted XR.
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海报:启用灵活的边缘辅助XR
扩展现实(XR)被吹捧为数字未来的下一个前沿。XR包括增强现实(AR)、虚拟现实(VR)和混合现实(MR)等所有沉浸式技术。XR应用程序从底层系统获取用户的真实环境,并基于用户的环境实时提供丰富的、沉浸式的交互式虚拟体验。XR系统处理来自设备传感器的数据流,并提供应用程序所需的功能,包括感知和图形。这些处理步骤是计算密集型的,挑战在于它们必须在严格的XR延迟要求内执行。这就限制了在计算资源有限的移动设备上可能支持的XR体验。在这种XR上下文中,边缘计算是为移动用户解决此问题的有效方法。边缘位于离最终用户更近的位置,可以在最终用户附近处理和存储数据。此外,5G等高带宽、低延迟网络技术的发展促进了边缘计算在延迟关键用例中的应用[4],[11]。这项工作提出了一个实现灵活边缘辅助XR的XR系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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