Constrained surprise search for content generation

Daniele Gravina, Antonios Liapis, Georgios N. Yannakakis
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引用次数: 21

Abstract

In procedural content generation, it is often desirable to create artifacts which not only fulfill certain playability constraints but are also able to surprise the player with unexpected potential uses. This paper applies a divergent evolutionary search method based on surprise to the constrained problem of generating balanced and efficient sets of weapons for the Unreal Tournament III shooter game. The proposed constrained surprise search algorithm ensures that pairs of weapons are sufficiently balanced and effective while also rewarding unexpected uses of these weapons during game simulations with artificial agents. Results in the paper demonstrate that searching for surprise can create functionally diverse weapons which require new gameplay patterns of weapon use in the game.
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内容生成的约束惊喜搜索
在程序内容生成中,我们通常希望创造出不仅能够满足某些可玩性限制,而且能够以意想不到的潜在用途给玩家带来惊喜的工件。本文将基于惊喜度的发散进化搜索方法应用于《虚幻竞技场III》射击游戏生成平衡有效武器组合的约束问题。所提出的约束突袭搜索算法确保了武器对的充分平衡和有效,同时在使用人工智能体进行游戏模拟时奖励这些武器的意外使用。本文的结果表明,寻找惊喜可以创造出功能多样化的武器,这需要在游戏中使用新的武器玩法模式。
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