Deep Q-learning using redundant outputs in visual doom

Hyun-Soo Park, Kyung-Joong Kim
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引用次数: 2

Abstract

Recently, there is a growing interest in applying deep learning in game AI domain. Among them, deep reinforcement learning is the most famous in game AI communities. In this paper, we propose to use redundant outputs in order to adapt training progress in deep reinforcement learning. We compare our method with general ε-greedy in ViZDoom platform. Since AI player should select an action only based on visual input in the platform, it is suitable for deep reinforcement learning research. Experimental results show that our proposed method archives competitive performance to ε-greedy without parameter tuning.
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在视觉厄运中使用冗余输出的深度q学习
最近,人们对深度学习在游戏AI领域的应用越来越感兴趣。其中,深度强化学习在游戏AI社区中最为著名。在本文中,我们提出使用冗余输出来适应深度强化学习的训练进度。并在ViZDoom平台上与一般的ε-greedy进行了比较。由于AI玩家只需要根据平台上的视觉输入来选择一个动作,所以适合深度强化学习的研究。实验结果表明,该方法在不需要参数调整的情况下,比ε-greedy算法具有更好的性能。
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