PENGEMBANGAN EVALUASI PEMBELAJARAN BERBASIS GAME MENGGUNAKAN PLATFORM WORDWALL

Y. Sulistyorini, Siti Napfiah, Khoirul Mufidah
{"title":"PENGEMBANGAN EVALUASI PEMBELAJARAN BERBASIS GAME MENGGUNAKAN PLATFORM WORDWALL","authors":"Y. Sulistyorini, Siti Napfiah, Khoirul Mufidah","doi":"10.33503/prismatika.v5i2.2712","DOIUrl":null,"url":null,"abstract":"The development of information and communication technology is currently increasingly advanced. Information and communication are more accessible, including in the world of education. This requires educators to do more creativity by utilizing technology as a material to support the success of goals in learning. Mathematics is no exception, which is considered a complicated subject for students. Included in the learning evaluation activities of the lessons that have been given during learning activities. This research aims to create new innovations related to learning evaluation by utilizing educational games from the woodwall platform. The type of research method in this study was Research and Development using the ADDIE model which consists of five stages, namely analysis, design, development, implementation and evaluation. The validation results from media experts and material experts showed that this woodwall game media was very good for use as a learning evaluation medium. In addition to the results of the validation of the media experts and material experts, the questionnaire that was given to the respondents also showed positive results.","PeriodicalId":20523,"journal":{"name":"PRISMATIKA: Jurnal Pendidikan dan Riset Matematika","volume":"183 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"PRISMATIKA: Jurnal Pendidikan dan Riset Matematika","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.33503/prismatika.v5i2.2712","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

The development of information and communication technology is currently increasingly advanced. Information and communication are more accessible, including in the world of education. This requires educators to do more creativity by utilizing technology as a material to support the success of goals in learning. Mathematics is no exception, which is considered a complicated subject for students. Included in the learning evaluation activities of the lessons that have been given during learning activities. This research aims to create new innovations related to learning evaluation by utilizing educational games from the woodwall platform. The type of research method in this study was Research and Development using the ADDIE model which consists of five stages, namely analysis, design, development, implementation and evaluation. The validation results from media experts and material experts showed that this woodwall game media was very good for use as a learning evaluation medium. In addition to the results of the validation of the media experts and material experts, the questionnaire that was given to the respondents also showed positive results.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
使用WORDWALL平台进行基于游戏的学习评估开发
当前,信息通信技术的发展日益先进。信息和交流更容易获得,包括在教育领域。这就要求教育工作者发挥更多的创造力,利用技术作为一种材料来支持学习目标的成功。数学也不例外,它被认为是一门复杂的学科。在学习评价活动中包括了在学习活动中所给予的课程。本研究旨在利用woodwall平台的教育游戏,进行与学习评价相关的创新。本研究的研究方法类型为研究与开发,采用ADDIE模型,分为分析、设计、开发、实施和评估五个阶段。媒体专家和材料专家的验证结果表明,这种woodwall游戏媒体非常适合作为学习评价媒体。除了媒体专家和材料专家的验证结果外,发给受访者的问卷也显示出积极的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
STUDI ETNOMATEMATIKA GARIS DAN SUDUT PADA MOTIF SENI RUMAH BUDAYA SUMBA PENGEMBANGAN LIVEWORKSHEETS INTERAKTIF UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS SISWA PENGEMBANGAN MEDIA ULAR TANGGA DENGAN MODEL REALISTIC MATHEMATICS EDUCATION PADA PEMAHAMAN KONSEP MATEMATIKA PENGEMBANGAN BAHAN AJAR GEOMETRI DALAM PERMAINAN LATO-LATO ANALISIS PEMBELAJARAN PROBLEM BASED LEARNING (PBL) DENGAN PEMECAHAN MASALAH BERBANTUAN KOMIK LITERASI NUMERASI DAN ETNOMATEMATIKA
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1