{"title":"Development of 2D Animation Learning Media Akhlakul Karimah Materials (Ukhuwah and Husnudzon)","authors":"Achmad Munib, N. B. Utomo","doi":"10.15294/edukasi.v16i2.41559","DOIUrl":null,"url":null,"abstract":"The national education system functions to increase faith and piety as well as noble character in order to educate the nation. These goals need to be pursued to improve the quality of learning and student learning outcomes. One effort to achieve this goal is to use learning media. Learning media is an introduction and learning tool that needs to be implemented to improve learning outcomes and quality learning. The focus of this study describes: (1) the need for learning media, (2) the development of learning media and (3) the effectiveness of 2D animation learning media in X Grades of SMA Negeri 12 Semarang. The aims and benefits of this research are to describe (1) the needs of learning media, (2) the development of learning media, and (3) the effectiveness of 2D animation learning media to improve learning outcomes for X Grades students of SMA Negeri 12 Semarang. The research method used is research and development. Data collection techniques were carried out by (1) observation, (2) interviews, (3) questionnaires (needs, validation, responses, pre-test and post-test questions). Data analysis used (1) needs analysis, (2) pre test and post test analysis, (3) expert validation analysis, (4) t test analysis (5) validity and reliability analysis. The conclusions from the study showed: (1) 2D animation learning media was created based on an analysis of the needs of teachers and students, (2) the development of 2D animation learning media includes pre-production, production, and post-production, (3) the effectiveness of 2D animation learning media shows increased results learning, based on the average value of the pre test (before using the media) is 72.5 while the average value of the post test (after using the media) is 81.2.","PeriodicalId":31280,"journal":{"name":"Jurnal Edukasi","volume":"7 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2022-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Edukasi","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.15294/edukasi.v16i2.41559","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
The national education system functions to increase faith and piety as well as noble character in order to educate the nation. These goals need to be pursued to improve the quality of learning and student learning outcomes. One effort to achieve this goal is to use learning media. Learning media is an introduction and learning tool that needs to be implemented to improve learning outcomes and quality learning. The focus of this study describes: (1) the need for learning media, (2) the development of learning media and (3) the effectiveness of 2D animation learning media in X Grades of SMA Negeri 12 Semarang. The aims and benefits of this research are to describe (1) the needs of learning media, (2) the development of learning media, and (3) the effectiveness of 2D animation learning media to improve learning outcomes for X Grades students of SMA Negeri 12 Semarang. The research method used is research and development. Data collection techniques were carried out by (1) observation, (2) interviews, (3) questionnaires (needs, validation, responses, pre-test and post-test questions). Data analysis used (1) needs analysis, (2) pre test and post test analysis, (3) expert validation analysis, (4) t test analysis (5) validity and reliability analysis. The conclusions from the study showed: (1) 2D animation learning media was created based on an analysis of the needs of teachers and students, (2) the development of 2D animation learning media includes pre-production, production, and post-production, (3) the effectiveness of 2D animation learning media shows increased results learning, based on the average value of the pre test (before using the media) is 72.5 while the average value of the post test (after using the media) is 81.2.
2D动画学习媒体Akhlakul Karimah Materials (Ukhuwah and Husnudzon)的开发
国民教育制度的功能是为了教育国民而增加信仰、虔诚和高尚的品格。为了提高学习质量和学生的学习成果,必须追求这些目标。实现这一目标的一个努力是使用学习媒体。学习媒体是一种引进和学习工具,需要加以实施,以改善学习成果和学习质量。本研究的重点描述:(1)学习媒体的需求;(2)学习媒体的发展;(3)二维动画学习媒体在SMA Negeri 12三宝垄X年级的有效性。本研究的目的和益处是描述(1)学习媒体的需求,(2)学习媒体的发展,以及(3)2D动画学习媒体对SMA Negeri 12三宝垄X年级学生学习成果的改善效果。使用的研究方法是研究和开发。数据收集技术采用(1)观察,(2)访谈,(3)问卷调查(需求、验证、回答、前测和后测问题)。数据分析采用了(1)需求分析,(2)前测和后测分析,(3)专家验证分析,(4)t检验分析,(5)效度和信度分析。研究结论显示:(1)创建2 d动画学习媒体基于分析教师和学生的需求,(2)2 d动画学习媒体的发展包括前期制作、生产、和后期制作,(3)2 d动画学习媒体显示的有效性增加学习结果,基于以前测试的平均值72.5(使用前媒体),后测试的平均值(在使用媒体)是81.2。