Landmark Detection and 3D Face Reconstruction for Caricature using a Nonlinear Parametric Model

IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Graphical Models Pub Date : 2021-05-01 DOI:10.1016/j.gmod.2021.101103
Hongrui Cai, Yudong Guo, Zhuang Peng, Juyong Zhang
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引用次数: 23

Abstract

Caricature is an artistic abstraction of the human face by distorting or exaggerating certain facial features, while still retains a likeness with the given face. Due to the large diversity of geometric and texture variations, automatic landmark detection and 3D face reconstruction for caricature is a challenging problem and has rarely been studied before. In this paper, we propose the first automatic method for this task by a novel 3D approach. To this end, we first build a dataset with various styles of 2D caricatures and their corresponding 3D shapes, and then build a parametric model on vertex based deformation space for 3D caricature face. Based on the constructed dataset and the nonlinear parametric model, we propose a neural network based method to regress the 3D face shape and orientation from the input 2D caricature image. Ablation studies and comparison with state-of-the-art methods demonstrate the effectiveness of our algorithm design. Extensive experimental results demonstrate that our method works well for various caricatures. Our constructed dataset, source code and trained model are available at https://github.com/Juyong/CaricatureFace.

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基于非线性参数模型的漫画地标检测与三维人脸重建
漫画是一种通过扭曲或夸张某些面部特征来对人脸进行艺术抽象,同时仍然保持与给定面部的相似性。由于漫画的几何和纹理变化的多样性,自动地标检测和三维人脸重建是一个具有挑战性的问题,以前很少有研究。在本文中,我们通过一种新颖的3D方法提出了该任务的第一种自动方法。为此,我们首先建立了包含各种风格的2D漫画及其对应的3D形状的数据集,然后在基于顶点的变形空间上建立了三维漫画脸的参数化模型。在构建的数据集和非线性参数模型的基础上,提出了一种基于神经网络的三维人脸形状和方向回归方法。消融研究和与最先进的方法的比较证明了我们的算法设计的有效性。大量的实验结果表明,我们的方法适用于各种漫画。我们构建的数据集、源代码和训练模型可在https://github.com/Juyong/CaricatureFace上获得。
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来源期刊
Graphical Models
Graphical Models 工程技术-计算机:软件工程
CiteScore
3.60
自引率
5.90%
发文量
15
审稿时长
47 days
期刊介绍: Graphical Models is recognized internationally as a highly rated, top tier journal and is focused on the creation, geometric processing, animation, and visualization of graphical models and on their applications in engineering, science, culture, and entertainment. GMOD provides its readers with thoroughly reviewed and carefully selected papers that disseminate exciting innovations, that teach rigorous theoretical foundations, that propose robust and efficient solutions, or that describe ambitious systems or applications in a variety of topics. We invite papers in five categories: research (contributions of novel theoretical or practical approaches or solutions), survey (opinionated views of the state-of-the-art and challenges in a specific topic), system (the architecture and implementation details of an innovative architecture for a complete system that supports model/animation design, acquisition, analysis, visualization?), application (description of a novel application of know techniques and evaluation of its impact), or lecture (an elegant and inspiring perspective on previously published results that clarifies them and teaches them in a new way). GMOD offers its authors an accelerated review, feedback from experts in the field, immediate online publication of accepted papers, no restriction on color and length (when justified by the content) in the online version, and a broad promotion of published papers. A prestigious group of editors selected from among the premier international researchers in their fields oversees the review process.
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