Behavior Modeling for Autonomous Agents Based on Modified Evolving Behavior Trees

Qi Zhang, Kai Xu, Peng Jiao, Quanjun Yin
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引用次数: 6

Abstract

In modern training, entertainment and education applications, behavior trees (BTs) have been the fantastic alternative to FSMs to model and control autonomous agents. However, manually creating BTs for various task scenarios is expensive. Recently the genetic programming method has been devised to learn BTs automatically but produced limited success. One of the main reasons is the scalability problem stemming from random space search. This paper proposes a modified evolving behavior trees approach to model agent behavior as a BT. The main features lay on the model free method through dynamic frequent subtree mining to adjust select probability of crossover point then reduce random search in evolution. Preliminary experiments, carried out on the Mario AI benchmark, show that the proposed method outperforms standard evolving behavior tree by achieving better final behavior performance with less learning episodes. Besides, some useful behavior subtrees can be mined to facilitate knowledge engineering.
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基于改进演化行为树的自主智能体行为建模
在现代培训、娱乐和教育应用中,行为树(bt)已经成为fsm模型和控制自主代理的绝佳替代品。但是,为各种任务场景手动创建bt的成本很高。近年来,遗传规划方法被设计用于自动学习bt,但收效甚微。其中一个主要原因是随机空间搜索带来的可伸缩性问题。本文提出了一种改进的进化行为树方法来建模智能体行为,其主要特点是通过动态频繁子树挖掘模型自由方法来调整交叉点的选择概率,从而减少进化中的随机搜索。在马里奥AI基准上进行的初步实验表明,该方法以更少的学习集获得更好的最终行为表现,优于标准的进化行为树。此外,还可以挖掘出一些有用的行为子树,以方便知识工程。
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