Connect-to-Connected Worlds: Piloting a Mobile, Data-Driven Reflection Tool for an Open-Ended Simulation at a Museum

Aditi Mallavarapu, L. Lyons, S. Uzzo, Wren Thompson, Rinat Levy-Cohen, B. Slattery
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引用次数: 12

Abstract

Immersive open-ended museum exhibits promote ludic engagement and can be a powerful draw for visitors, but these qualities may also make learning more challenging. We describe our efforts to help visitors engage more deeply with an interactive exhibit's content by giving them access to visualizations of data skimmed from their use of the exhibit. We report on the motivations and challenges in designing this reflective tool, which positions visitors as a "human in the loop" to understand and manage their engagement with the exhibit. We used an iterative design process and qualitative methods to explore how and if visitors could (1) access and (2) comprehend the data visualizations, (3) reflect on their prior engagement with the exhibit, (4)plan their future engagement with the exhibit, and (5) act on their plans. We further discuss the essential design challenges and the opportunities made possible for visitors through data-driven reflection tools.
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连接到连接的世界:试点移动,数据驱动的反思工具在一个博物馆的开放式模拟
身临其境的开放式博物馆展品促进了有趣的参与,对游客具有强大的吸引力,但这些品质也可能使学习更具挑战性。我们描述了我们的努力,通过让参观者访问从他们使用展览中浏览的数据的可视化,帮助他们更深入地参与互动展览的内容。我们报告了设计这个反思工具的动机和挑战,它将参观者定位为“循环中的人”,以理解和管理他们与展览的互动。我们使用迭代设计过程和定性方法来探索参观者如何以及是否能够(1)访问和(2)理解数据可视化,(3)反思他们之前与展览的互动,(4)计划他们未来与展览的互动,以及(5)根据他们的计划采取行动。我们进一步讨论了基本的设计挑战,并通过数据驱动的反射工具为游客提供了可能的机会。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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