Research on search engine techniques of Surakarta game

Hong-kun QIU , Ya-jie WANG , Fu-xiang GAO , Quan QIU
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引用次数: 3

Abstract

Computer game (CG) is one of the most challenging research directions in the fields of computer science and artificial intelligence (AI). Relational techniques of computer game are discussed in this article. The main work is listed below as three aspects: First of all, we analyzed the characteristics of Surakarta and modeled the game process of Surakarta. Next then, we discussed the techniques of search engine, which include game state evaluation and game tree search. Lastly, a series of experiments for the search engine were done. And then, combined with the experiments we get the empirical equation. These techniques made the evaluation of the game state more accurate, and the performance of the search engine was more effective and intelligent. The results and conclusions of these experiments have some reference values to other computer game procedures. And they have been proved by a series of experiments and competitions.

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苏拉卡塔游戏的搜索引擎技术研究
计算机游戏(CG)是计算机科学和人工智能(AI)领域最具挑战性的研究方向之一。本文讨论了电脑游戏的相关技术。主要工作分为三个方面:首先,分析了《雅加达》的特点,对《雅加达》的游戏过程进行了建模。然后,我们讨论了搜索引擎技术,包括游戏状态评估和游戏树搜索。最后,对搜索引擎进行了一系列实验。然后,结合实验,我们得到经验方程。这些技术使得博弈状态的评估更加准确,搜索引擎的性能更加高效和智能。实验结果和结论对其他计算机游戏程序具有一定的参考价值。并通过一系列的实验和竞赛得到了验证。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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