Comparison of rapid action value estimation variants for general game playing

C. F. Sironi, M. Winands
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引用次数: 14

Abstract

General Game Playing (GGP) aims at creating computer programs able to play any arbitrary game at an expert level given only its rules. The lack of game-specific knowledge and the necessity of learning a strategy online have made Monte-Carlo Tree Search (MCTS) a suitable method to tackle the challenges of GGP. An efficient search-control mechanism can substantially increase the performance of MCTS. The RAVE strategy and its more recent variant, GRAVE, have been proposed for this reason. In this paper we further investigate the use of GRAVE for GGP and compare its performance with the more established RAVE strategy and with a new variant, called HRAVE, that uses more global information. Experiments show that for some games GRAVE and HRAVE perform better than RAVE, with GRAVE being the most promising one overall.
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一般游戏中快速动作值估计变量的比较
通用游戏玩法(General Game Playing,简称GGP)的目标是创建能够在给定规则的情况下以专家水平玩任意游戏的计算机程序。缺乏游戏特定知识和在线学习策略的必要性使得蒙特卡洛树搜索(MCTS)成为解决GGP挑战的合适方法。有效的搜索控制机制可以大大提高MCTS的性能。RAVE策略及其最近的变体GRAVE正是出于这个原因而被提出的。在本文中,我们进一步研究了GRAVE在GGP中的使用,并将其性能与更成熟的RAVE策略以及使用更多全局信息的新变体HRAVE进行了比较。实验表明,在某些游戏中,GRAVE和HRAVE的表现优于RAVE,其中GRAVE是最有前途的一个。
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