Intellectual Property Issues in Video Games

I.V. Korzhova
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Abstract

The article deals with intellectual property issues related to the introduction of innovative technologies into games. The author concludes that the impact of a particular technology on the game is predominantly individual and requires independent study in relation to the field of intellectual rights. As private conclusions confirming this thesis, the article substantiates: 1) the specificity of the legal nature of in-game property in crypto games; 2) the peculiarities of the impact of virtual, augmented reality technologies (hereinafter — VR, AR-technologies or VR, AR) on the legal regime of content created by players, as well as the peculiarities of using trademarks in a virtual environment; 3) the need to develop innovative contractual models related to the regulation of intellectual rights between participants in the gaming industry; 4) the importance of ensuring certainty in the rights of subjects of the gaming industry, including when deciding who will own the rights to content created jointly by the player and gaming artificial intelligence, as well as when deciding whether to grant the player exclusive rights to the content created by him in games with VR, AR elements
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电子游戏中的知识产权问题
本文将讨论与将创新技术引入游戏相关的知识产权问题。作者的结论是,特定技术对游戏的影响主要是个人的,需要在知识产权领域进行独立研究。作为证实这一论点的私人结论,本文证实了:1)加密游戏中游戏内财产的法律性质的特殊性;2)虚拟、增强现实技术(以下简称“VR、AR技术”或“VR、AR”)对玩家所创造内容的法律制度影响的特殊性,以及在虚拟环境中使用商标的特殊性;3)需要开发与游戏行业参与者之间知识产权监管相关的创新合同模式;4)确保游戏产业主体权利确定性的重要性,包括决定谁将拥有由玩家和游戏人工智能共同创造的内容的权利,以及决定是否授予玩家在带有VR, AR元素的游戏中由他创造的内容的专有权
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