{"title":"Aligning Instruction and Assessment with Game and Simulation Design. CRESST Report 780.","authors":"Richard Wainess, Alan Koenig, Deirdre Kerr","doi":"10.1037/e642042011-001","DOIUrl":null,"url":null,"abstract":".................................................................................................................................1 Why Game and Domain Instruction Should Be Aligned .......................................................1 Two Components Important to Improving Instructional Games and Simulations ................3 Player Interaction Framework ............................................................................................4 Game Play Model ..............................................................................................................5 Methodology ..........................................................................................................................6 Sample ................................................................................................................................8 Training the Coders ............................................................................................................8 Analyses and Results ...........................................................................................................10 Discussion ............................................................................................................................14 Implications..........................................................................................................................15 References ............................................................................................................................17","PeriodicalId":19116,"journal":{"name":"National Center for Research on Evaluation, Standards, and Student Testing","volume":"8 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2011-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"13","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"National Center for Research on Evaluation, Standards, and Student Testing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1037/e642042011-001","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 13
Abstract
.................................................................................................................................1 Why Game and Domain Instruction Should Be Aligned .......................................................1 Two Components Important to Improving Instructional Games and Simulations ................3 Player Interaction Framework ............................................................................................4 Game Play Model ..............................................................................................................5 Methodology ..........................................................................................................................6 Sample ................................................................................................................................8 Training the Coders ............................................................................................................8 Analyses and Results ...........................................................................................................10 Discussion ............................................................................................................................14 Implications..........................................................................................................................15 References ............................................................................................................................17