User generated content – users, community of users and firms: toward new sources of co-innovation?

J. Simon
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引用次数: 18

Abstract

Purpose The paper aims at dealing with the role of users in the creation (or curation) and distribution of digital contents. User generated contents (UGCs) refer to a variety of media such as Wikis, question-answer databases, digital video, blogging, podcasting, forums, review sites, social networking, social media and mobile phone photograph. It attempts assessing their potential role as co-innovators. The paper follows the progressive creation of a new space for users, tracking its specific forms in each subsector of the media and content industries. Each subsector reveals a disruption in the production and circulation of new content. Design/methodology/approach The paper is based on desk research, a review of literature, review of the technical journals, and analysis of annual reports. The paper is part of an on-going research project on media and content industries. Findings The paper argued that since 2007 (release of iPhone and Kindle) the landscape went through a dramatic change, scaling up. It illustrates how the entire value chain of content (production/distribution/consumption) has opened up. The amount of UGC produced triggered a qualitative jump, ushering in new modes of interaction between the customers and creators, without necessarily turning the consumer into a full-fledge producer. The UGC model adds another source of production, thereby increasing diversity, ushering in new ways for talent scouting. It reveals various forms of co-creation and the role of a community model while also showing its limits. Research limitations/implications This paper concentrates on digital media and does not deal with any other aspect such as knowledge sharing (Wikis). The paper does not cover the reactions of traditional industry players to UGC (some elements are given for newspaper), neither possible policy and regulatory responses The paper relies mostly on reports from news agencies, consultancies or annual reports from companies so as to delineate the main trends. Practical implications It shows that the role of customers did change within this context. The new channels offer novel ways to produce, curate and disseminate contents. It offers a range of examples from different industries. Social implications The paper documents the participation of consumers in the production of content. it hints at the evolution of labour, alludes to the issue of diversity and of creativity, but does not address other societal issues. Originality/value Some reports were devoted to UGC in 2007 (OECD) and 2008 (Idate-IVIR-TNO) but in spite of the major changes that took place over the past decade, the research has been scarce, or has concentrated on a specific segment of the media industry. The paper is trying to offer a comprehensive overview of the various segments. Each sub-segment of the media industry illustrates a specific dimension.
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用户生成内容——用户、用户社区和企业:走向共同创新的新来源?
本文旨在处理用户在数字内容的创建(或管理)和分发中的角色。用户生成内容(User generated contents, UGCs)是指维基、问答数据库、数字视频、博客、播客、论坛、评论网站、社交网络、社交媒体、手机照片等多种媒体。它试图评估他们作为共同创新者的潜在作用。本文跟踪了用户新空间的逐步创造,跟踪了其在媒体和内容行业的每个子部门中的具体形式。每个细分行业都揭示了新内容生产和流通的中断。设计/方法/方法本文基于案头研究、文献回顾、技术期刊回顾和年度报告分析。这篇论文是一项正在进行的关于媒体和内容产业的研究项目的一部分。论文认为,自2007年(iPhone和Kindle的发布)以来,这一领域发生了巨大的变化,规模不断扩大。它说明了整个内容价值链(生产/分发/消费)是如何打开的。UGC产生的数量引发了质的飞跃,在消费者和创作者之间引入了新的互动模式,而不一定要把消费者变成一个成熟的生产者。UGC模式增加了另一种生产来源,从而增加了多样性,为人才发掘开辟了新的途径。它揭示了各种形式的共同创造和社区模式的作用,同时也显示了其局限性。这篇论文集中在数字媒体上,没有涉及任何其他方面,如知识共享(维基)。本文没有涉及传统行业参与者对UGC的反应(部分内容已在报纸中列出),也没有涉及可能的政策和监管反应。本文主要依靠新闻机构、咨询公司或公司的年度报告来描述主要趋势。它表明,在这种情况下,客户的角色确实发生了变化。这些新频道为制作、策划和传播内容提供了新颖的方式。它提供了来自不同行业的一系列例子。本文记录了消费者在内容生产中的参与情况。它暗示了劳动的进化,暗示了多样性和创造力的问题,但没有解决其他社会问题。2007年(OECD)和2008年(Idate-IVIR-TNO)有一些报告专门研究UGC,但尽管在过去十年中发生了重大变化,但研究很少,或者集中在媒体行业的特定部分。本文试图对各个部分提供一个全面的概述。媒体行业的每一个细分市场都有一个特定的维度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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