Cellular GPU Model for Structured Mesh Generation and Its Application to the Stereo-Matching Disparity Map

N. Zhang, Hongjian Wang, Jean-Charles Créput, Julien Moreau, Y. Ruichek
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引用次数: 5

Abstract

This paper presents a cellular GPU model for structured mesh generation according to an input stereo-matching disparity map. Here, the disparity map stands for a density distribution that reflects the proximity of objects to the camera in 3D space. The meshing process consists in covering such data density distribution with a topological structured hexagonal grid that adapts itself and deforms according to the density values. The goal is to generate a compressed mesh where the nearest objects are provided with more details than objects which are far from the camera. The solution we propose is based on the Kohonen's Self-Organizing Map learning algorithm for the benefit of its ability to generate a topological map according to a probability distribution and its ability to be a natural massive parallel algorithm. We propose a GPU parallel model and its implantation of the SOM standard algorithm, and present experiments on a set of standard stereo-matching disparity map benchmarks.
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结构化网格生成的元胞GPU模型及其在立体匹配视差图中的应用
提出了一种基于输入立体匹配视差图的结构化网格生成的元胞GPU模型。这里,视差图代表了一个密度分布,它反映了3D空间中物体与相机的接近程度。网格划分过程包括用拓扑结构的六边形网格覆盖这样的数据密度分布,该网格根据密度值自适应并变形。目标是生成一个压缩网格,其中最近的物体比远离相机的物体提供更多的细节。我们提出的解决方案是基于Kohonen的自组织地图学习算法,因为它能够根据概率分布生成拓扑地图,并且它能够成为一个自然的大规模并行算法。我们提出了一种GPU并行模型及其SOM标准算法的植入,并在一组标准的立体匹配视差图基准上进行了实验。
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