THE AMBIVALENCE OF LIFE IS STRANGE IN PORTRAYING ITS FEMALE CHARACTERS

Ridanti Oktavanya, Yasmine Anabel Panjaitan
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Abstract

Nowadays, there has been a new trend in the video game industry to unleash the stereotypical female characters as a response to the increasing criticism toward gender equality in the video game industry. Life is Strange is one example of video games that challenges typical female characters who are usually described as powerless and objectified. However, such a progression has not amended the problematic female representation completely within its narrative. By using the concept of hegemonic masculinity, this paper discusses the ambivalences in Life is Strange in challenging stereotypical female representations. The result of the analysis shows that although Life is Strange successfully subverts the female physical representation through its design, the narrative still perpetuates hegemonic masculinity by means of sacrificial heroine and lesbianism eroticization.DOI:10.24071/ijhs.2019.030102
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在刻画女性角色时,生活的矛盾心理是奇怪的
如今,电子游戏行业出现了一种新趋势,即释放刻板的女性角色,以回应越来越多关于电子游戏行业性别平等的批评。《奇异人生》是一款挑战女性角色的电子游戏,这些角色通常被描述为无能为力和物化。然而,这样的进步并没有完全改变其叙事中存在问题的女性形象。本文运用男性霸权的概念,探讨了《奇怪的人生》在挑战刻板女性形象方面的矛盾心理。分析结果表明,《奇异人生》虽然通过设计成功颠覆了女性的身体表现,但叙事仍然通过牺牲的女主角和女同性恋的色情化来延续霸权的男性气质
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